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An atmospheric large scale environment built from modular assets. 4 complementary building sets plus clutter and foliage, all sharing a realistic medieval style, using Parallax Occlusion Mapping and Distance Based Tessellation for high quality details.
Sunset´s architectural medieval assets were modeled with special attention to work with Parallax Occlusion Mapping (POM) in combination with Pixel Depth Offset (PDO). This leads to highly realistic and detailed surfaces on any viewangle, wich demand only few triangles. (exterior models only)
As POM doesn´t work that well with sharp edges, most buildings are framed by non-Parallax woodbeams or bricks. PDO serves to create ultrarealistic transitions at the edges and casts silhouettes, only on inner edges (engine doesn´t allow silhouette casting on outer edges).
This pack also includes medieval clutter, flora, rocks and basic assets for worldbuilding, such as a simple POM-Watermaterial with wave-silhouettes thanks to PDO. Some assets (roofs or rocks) support a directional material effect like moss, wich is fully customizable and works with POM and Tessellation.
Where Parallax doesn´t fit, distance-based tessellation is used, creating highly detailed surfaces. (e.g. rocks, treebark and terrain).
The detailed demo-worldspace is intended to explore and features full terrain with 4 layers and customized sky and post processing for an atmospheric experience.
For performance issues:
The Engine has issues with PDO and self-shadowing during dynamic lighting. Use static/built lighting if possible.
To get around this, enable "dynamic inset lighting" on self-shadowed objects. Interiors not included.
Collision: Yes (Generated)
Vertex Count: 50 - 15000
Number of Meshes: 170+
Number of Materials and Material Instances: 70+
Number of Textures: 120+
Supported Development/Target Build Platforms: PC
Pixel-Depth-Offset self-shadowing may occur due to Engine-limitations. No Interiors.