Sulcata Tortoise

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This is a semi realistic model and animations of a Sulcata (African spurred tortoise).

  • Supported Platforms
  • Supported Engine Versions
    4.9 - 4.17

Description


Preview: youtube.com/watch?v=uj3HaLsuN8U

This model has captured the distinctive features such
as the ridges of arms, eye, mouth and design of the shell.
Realistic animation is realized by the correct overall ratio of the model.
Therefore this would be realistic for the vertex count.

Root motion animations are contained Animations/RootMotion folder.
Anim_Sulkata_Idle, Anim_Sulcata_Idle_Hit, Anim_Sulcata_Idle_Attack are
same as
Anim_Sulkata_Idle_InPlace, Anim_Sulcata_InPlace_Idle_Hit,
Anim_Sulcata_Idle_Attack_InPlace.
The only difference is that the EnableRootMotion is checked or not.

Skeletal Mesh was imported individually that have two
LODs(Characters/Sulcata) and each LODs(Characters/Sulcata_LOD0,
Characters/Sulcata_LOD1).
The reason is that there is a possibility the user want to use the
generated LOD.

A Blueprint for a simple random walk (Blueprints/BP_SulcataCharacter) is
included.
This is using the root motion.
This Blueprint is used in Maps/Demonstration.
Death, attack and hit animations were not used is this Blueprint.
But in order to use this as a third-person character or enemy,
these animations were set in the AnimGraph (Blueprints/AnimBP_Sulkata).

Technical Details


Scaled to Epic skeleton:No
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters:1
Vertex counts of characters: Sulcata_LOD0:6870 (Sulcata_LOD1:1456)
Texture Resolutions: Base Color:4096*4096, Normal:4096*4096,
Roughness:512*512, Specular:512*512, Ambient Occlusion:512*512
Number of Animations: 21
Animation types (Root Motion/In-place): Both (21In-Place Animations+8
Root motion walk animations)
Platforms Tested: Windows, OS X
Documentation Included: No
Bone Count: 35

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