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The package contains a game-ready stylized Human paladin character armed with a mighty war hammer!
Example of the character used in engine by Douglas Davis: https://www.youtube.com/watch?v=afJBNP9vcJs
This package contains a game-ready stylized Human paladin character armed with a mighty war hammer!
The Paladin should blend in any medieval or fantasy environment as a NPC, or even playable character!
All materials use standard PBR 2k textures (Albedo, Normal, metallic/Roughness, AO + transmissive map for the skin) .
The character is fully rigged and retargeted to Epic's humanoid rig.
The pack comes with an alternative texture variant for the face and cloth.
The pack also comes with some placeholder retargeted third person animations.
the hammer is a separated mesh from the character itself.
-Added several improvements in 4.20: IK bones ,Retargetting settings, cloth sim, physics objects, added customization parameters like tint and roughness to several materials.
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes.
Animated: No (just retargeted third person anims from the starting project)
Number of characters: 1
Vertex counts of characters:
Paladin: 9244 verts
Warhammer: 504 verts
Texture Resolutions: 5x 2048 materials (head, upper body,lower body,Cloth,Warhammer)
Intended Platform: Desktop PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: some minor notes
Important\Additional Notes: The character's cape and the cloth in his legs use Apex cloth.
The characters belt is animated with anim dynamics in the animation BP.
All materials use the Metallic PBR setup with an added ambient occlusion map, also the head materials use a subsurface colour map for extra detail.