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The plugin allows you to stitch all the landscapes on the scene.
Tutorial 1: youtube.com/watch?v=JIzaxwqYSas
Tutorial 2: youtube.com/watch?v=nez6zEc7wuM
Tutorial 3 (World Composition): youtube.com/watch?v=1MWSB-WCf5k
If you have several levels with landscapes on the scene, often there can be iscrepancies along the edges of landscapes after the manual adjustment of the landscapes.
The plugin allows you to stitch all the landscapes on the scene, for which the correct names are given.
This plugin is a good example to learn how to work with elevation maps of unreal engine landscapes.
The plugin will be useful for big worlds projects with dynamic loading of landscape parts.
Functions for landscapes:
Functions to check landscape name matching with a mask:
Functions for widget.
The plugin is designed for UE4Editor
Number of C++ Classes: 5
Supported Development Platforms: Win32, Win64, Linux
Supported Target Build Platforms: Win32, Win64, Linux
Documentation: Instructions for working with the plugin added to the plugin itself.
Example Project: TestProject