Video:
youtube.com/watch?v=E_LQ_1wbHZ0This system includes an easy to use blueprint component that allows you to quickly add floating combat text and status effects to any actor. The component is designed to allow user to add any amount of new status effects and text animations on top of what is included. If you have an actor that doesn't require the status effects portion of the component. It can be excluded easily so that you are just using the floating combat text.
I've included a demo to showcase how the combat Text and Status effects work together and a sample way that they can be displayed using the UMG widgets.