Starter Materials Pack Generator 05

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Three Materials(Rock, Stony_Ground, Wood_Chip_Bark_Ground) Landscape

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.20

Description


These materials vary in appearance by changing a few options.

There are three flexible materials: Rock, Stony_Ground, Wood_Chip_Bark_Ground.

You can adjust the random shape and the degree of each element. The color can also be changed.


Changeable elements

Rock : Rock Color, Rock Layer, Crack, Age, Env(Moss, Water, Ice, Snow, Sand), Level of Env, Random Seed

Stony_Ground : Stone_Density, Stone Color, Age, Leaf_Density, Env(Moss, Water, Ice, Snow, Sand), Level of Env, Random Seed

Wood_Chip_Bark_Ground : Stone_Frequency, Wood_Frequency, Ground_Color, Env(Moss, Water, Ice, Snow, Sand), Level of Env, Random Seed




You can create various textures with a few simple options.

Technical Details


Features:

 PBR Materials

 Tileable

 Changeable resolution textures (32X32 ~ 4096X4096)

3 Substance materials

18 Material Presets

Tessellation support



Texture Resolutions:

 All Textures 4096X4096


Number of Materials

 1 master material, 18 material instances, 1 Landscape master material, 6 Landscape material instances.


Number of Textures

54 Textures(Base color, Normal, AORMH(Ambient Occlusion, Roughness, Metallic, Height))

(For Bitmap_source User)

54 Substance Textures(Base color, Normal, AORMH(Ambient Occlusion, Roughness, Metallic, Height))

(These are substance textures. You can not extract it in the editor.)

Video



Important/Additional Notes

This pack requires the Substance plugin. 

https://www.unrealengine.com/marketplace/substance-plugin 

If you want to get faster production times and better quality results, I recommend setting it as follows.

GPU render(for the substance plugin) in the Project settings > substance.


Supported Development Platforms: (Windows, Mac, Oculus, Linux)

Supported Target Build Platforms: (Windows, Mac, Oculus, Linux)

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