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Three Materials Generator(Brick, Stone Ground, Stone Tile), sbsar
These materials vary in appearance by changing a few options.
There are three flexible materials: Brick, Stone Ground and Stone Tile.
You can adjust the random shape and the degree of each element. The color can also be changed.
Brick : Brick Type, Damage, Brick color, Mortar color, random seed, output size
Stone Ground : Damage, Grass density, Grass old, Stone color, Env(Moss, Water, Ice, Snow, Sand), Level of Env, random seed, output size
Stone Tile : Tile type, Tile Interstice, Oldness, Color preset, Stone surface type, random seed, output size
You can create various textures with a few simple options.
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1.1.0 Improved quality and calculation time.
1.1.1 Available 4.15-4.19
1.1.2 Add 3 sbsar and substance player installation for mobile developers.
1.1.3 Available 4.20
2.0.0 Available 4.21, Improved quality and calculation time.
Textures for bitmap users and Env value of Stone Ground added. And add tessellation function.
Changeable resolution textures (32X32 ~ 4096X4096)
3 Substance materials
18 Material Presets
3 Sbsar files
All Textures 4096X4096
Number of Materials
1 master materials, 18 material instances.
Do Materials derive from a Master Material with instances as variation: (Yes)
Number of Textures
54 Textures(Base color, Normal, AORMH(Ambient Occlusion, Roughness, Metallic, Height))
(For Bitmap_source User)
54 Substance Textures(Base color, Normal, AORMH)
(These are substance textures. You can not extract it in the editor.)
This pack requires the Substance plugin.
If you want to get faster production times and better quality results, I recommend setting it as follows.
GPU render(for the substance plugin) in the Project settings > substance.
This product includes Sbsar file and Substance Player installation file. If you do not want to use Substance Texture in your Unreal Engine, you can find these files in Windows Explorer. The path is as follows.
\ Content \ StarterMaterialsPack01_Editable03 \ Textures \ Sbsar \