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Three Materials Generator(Brick, Stone Ground, Stone Tile), sbsar
These materials vary in appearance by changing a few options.
There are three flexible materials: Brick, Stone Ground and Stone Tile.
You can adjust the random shape and the degree of each element. The color can also be changed.
Brick : Brick Type, Damage, Brick color, Mortar color, random seed, output size
Stone Ground : Damage, Grass density, Grass old, Stone color, random seed, output size
Stone Tile : Tile type, Tile Interstice, Oldness, Color preset, Stone surface type, random seed, output size
You can create various textures with a few simple options.
The details are contained in the link of YouTube below:
Changeable resolution textures(32X32 ~ 4096X4096)
All Textures 4096X4096
Number of Materials
1 master materials, 6 material instances.
Do Materials derive from a Master Material with instances as variation: (Yes)
Number of Textures
18 Textures (Base color, Normal, AORMH (Ambient Occlusion, Roughness, Metallic, Height))
3 Sbsar and substance player installation for mobile developers.
If you install substance player, you can open the Sbsar file to create the texture.
This pack requires the Substance plugin.
I recommend the following method for faster and better quality results.
GPU render(for the substance plugin) in the Project settings > substance.
Supported Development Platforms: (Windows, Mac, Oculus, Linux)
Supported Target Build Platforms: (Windows, Mac, Oculus, Linux)
1.1.0 Improved quality and calculation time.
1.1.1 Available 4.15-4.19.
1.1.2 Add 3 sbsar and substance player installation for mobile developers.