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These materials vary in appearance by changing a few option.
There are three flexible materials: Grass, Dry-Mud soil, and Rock.
You can adjust the random shape, the degree of each element. The color can also be changed.
Grass : Area of grass, age of grass, frequency of stone, Area of moss, random seed, output size
Dry-Mud soil : Dryness of soil, color of soil, random seed, output size
Rock : Color of rock, area of grass, color of grass, area of moss or snow, random seed, output size
You can create various textures with a few simple options.
The details are contained in the link of YouTube below:
Changeable resolution textures(32X32 ~ 4096X4096)
All Textures 4096X4096
Number of Materials
2 master materials (m_base, m_landscape), 3 function materials, and 7 material instances.
Do Materials derive from a Master Material with instances as variation: (Yes)
Number of Textures
18 Textures (Base color, Normal, AORMH (Ambient Occlusion, Roughness, Metallic, and Height))
3 Sbsar and substance player installation for mobile developers.
If you install substance player, you can open the Sbsar file to create the texture.
This pack requires the Substance plugin.
If you want to get faster production times and better quality results, I recommend setting it as follows.
GPU render(for the substance plugin) in the Project settings > substance.
Supported Development Platforms: (Windows, Mac, Oculus, Linux)
Supported Target Build Platforms: (Windows, Mac, Oculus, Linux)
1.0.1 Available 4.19
1.1.0 Improved quality and calculation time.
1.1.1 Add 3 sbsar and substance player installation for mobile developers.
1.1.2 Add Landscape material for mobile(ES 3.1)