Spring Landscape

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64 Square Kilometers of playable area.

  • Supported Platforms
  • Supported Engine Versions
    4.19-4.20

Description


This landscape is part of "AFFORDABLE LANDSCAPES 1" bundle.


64 Square Kilometers landscape, taking you right into the middle of a green land surrounded by mountains with snowy tops where you can walk on the lower parts or go high into the mountains! The environment is semi dynamic. Meaning, you have moving cloud shadows from the sky! There's also a static mesh landscape included for you to put around the original landscape and make it feel bigger by having a longer view distance.


Note: Brightness and/or contrast in Gifs and Videos might vary from the original content due to post processing, generation process, and compression. For more accurate look refer to screenshots.


Gif

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Video

No video available at this time.


Features

• Surface customization through material instance parameters.

• Controllable distance based landscape tessellation.

• Library of custom plug and play functions.

- Global Normal Variation

- Distance Tessellation

- Displacement Fade

- Fresnel Correction

- Distance Fade

- Cloud Panner

- Colorizer

- Mixer

• 64 Square Kilometers of playable area.

• Fully heightmap based layer blending.

• Dynamic Layered Cloud shadows.

• Paintable landscape layers.

• Background mesh.

Technical Details


PBR: Yes

Texture size: Up to 8K

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: No

[1] Landscape

[5] Materials

[5] Material Instances

[13] Material Functions

[18] Textures

[2] Meshes


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Additional notes

A) Landscape LOD distances might have been adjusted for better shapes.

B) Screenshots might have been taken with following console variables enabled: r.VolumetricFog.GridPixelSize 2 or 4.

C) Screenshots might have been taken with different lighting settings i.e rotated directional light.

D) Screenshots might not reflect latest changes in case an update is released.

E) Screenshots might have been taken with Tessellation Multiplier set to 64.

F) Screenshots might have been taken with LPVs enabled.

G) Background meshes contain no LODs.

H) A camera might have been setup in level blueprint to play a video/fly-through as you hit Play.

I) There might have been a minimum use of Epic's Example Contents in this package i.e a texture or a mask.

J) There might have been a use of CC0 Contents in this package i.e TextureHaven.com and/or HdriHaven.com.

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