Spline Camera System

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The Spline Camera System plugin contains various spline-based cameras used for third-person projects

  • Supported Target Platforms
  • Supported Engine Versions


The Spline Camera System code plugin for Unreal Engine 4 provides numerous camera solutions for third-person projects, cinematics, and the like. Adding a camera to your scene and dialing it in takes less than a few minutes and activating/deactivating is a single Blueprint node.

Each camera has multiple parameters to change interpolation speed, look-at targets, camera drag, etc. Cameras also contain activation parameters: activation time and activation curve.

Also Included are TransitionTriggers -- and easy and hands-free way to transition from one Spline Camera to another.

All classes have been optimized for performance and documented in full.

Demo video: https://youtu.be/tn705I7zdcY

For comments, concerns, or feature requests, please email tbwrightartist@gmail.com with SplineCameraSystem in the subject line!

Also, check out my Parallax Camera Blueprint System here!

Technical Details


  •  Currently 4 separate camera solutions that will fit most needs, with more to follow!
  •  Quickly implemented into a project, with simple, uniform Blueprint hooks
  •  Easily extended and built upon

Code Modules:

  •  SplineCameraSystem (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://tinyurl.com/y95ja9g7

Example Project: https://drive.google.com/open?id=1lwxKePDEzNy74YRp0Utg-QY1G57scQqR

Important/Additional Notes: Email tbwrightartist@gmail.com for bug reports/feature requests!



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