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The Spline Camera System plugin contains various spline-based cameras used for third-person projects
The Spline Camera System code plugin for Unreal Engine 4 provides numerous camera solutions for third-person projects, cinematics, and the like. Adding a camera to your scene and dialing it in takes less than a few minutes and activating/deactivating is a single Blueprint node.
Each camera has multiple parameters to change interpolation speed, look-at targets, camera drag, etc. Cameras also contain activation parameters: activation time and activation curve.
Also Included are TransitionTriggers -- and easy and hands-free way to transition from one Spline Camera to another.
All classes have been optimized for performance and documented in full.
Demo video: https://youtu.be/tn705I7zdcY
For comments, concerns, or feature requests, please email email@example.com with SplineCameraSystem in the subject line!
Also, check out my Parallax Camera Blueprint System here!
Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Example Project: https://drive.google.com/open?id=1lwxKePDEzNy74YRp0Utg-QY1G57scQqR
Important/Additional Notes: Email firstname.lastname@example.org for bug reports/feature requests!