Spline Based Checkpoint System with Player Respawn

Average Rating:  
X Rating Failed

Spline Based system that allow you to create any count of checkpoints on spline length. Can be used for any kind of games and levels. Works with any PlayerCharacter.

  • Supported Target Platforms
  • Supported Engine Versions


Preview: https://youtu.be/tu7gYlqRLD0

This system allows you to create the right amount of checkpoints for your level. The system stores the current checkpoint and automatically switches the mode of all the others. When you call an Respawn event from the game mode, your current character will respawn on the last passed checkpoint or start. When you reach the finish line, FinishEvent are called into the game mode, you only need to add the necessary functionality after the finish.

Technical Details

Number of Blueprints: 2 Blueprint classes (Spline and Checkpoint) and 1 GameMode

List of Features:

* Work with any PlayerCharacter
* Simple integration with the project
* Simple replacement of effects and the size of each checkpoint
* Two systems for arranging checkpoints on a spline
* 4 simple particle effects

Engine Compatibility: 4.13-4.15
Intended Platform: Windows, OSX, Linux (I think the system may works on any platform, but I can't test it on each of them)
Platforms Tested: Windows
Documentation Included: No



Previous Next
  • Edit
  • Preview
  • Help
Login to comment
X Report this Comment
X Attention

X Edit this Comment
  • Edit
  • Preview
  • Help
X Remove this Comment

Are you sure you want to remove this comment?

X Attention