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The Camera moves on a Spheroid and therefore combines
an immersive slight side view when zoomed in
and a normal top down view when zoomed out.
Watch the Video: youtu.be/n0M59Y6l70Y
Complete Reworking from the scratch!
Spheroid Camera 3.0 is out now!
Less Code, more features:
- interpolated Movement
- interpolated Rotation
- stepwise or analog Zoom
- click to jump to any location
- flexible Attachment to any Actor who has "pin" as tag
- multiple Detachment Methods
- Edge Scrolling
- Controller Support for all Platforms (see Pictures for more details)
- Rotation via Buttons implemented
- Dynamic HUD shows you everything important depending on the running platform
- Code is greatly simplified now, especially the mobile part (About 50% less code!)
- Fully documented BP code
Less Settings, but more control: Adjusting your own Spheroid Camera was never that easy!