Spheroid Camera 3.0

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Advanced RTS camera for Modern games

  • Supported Platforms
  • Supported Engine Versions
    4.7-4.19

Description


The Camera moves on a Spheroid and therefore combines
an immersive slight side view when zoomed in
and a normal top down view when zoomed out.

Watch the Video: youtu.be/n0M59Y6l70Y

Complete Reworking from the scratch!

Spheroid Camera 3.0 is out now!

Less Code, more features:

- interpolated Movement
- interpolated Rotation
- stepwise or analog Zoom

- click to jump to any location
- flexible Attachment to any Actor who has "pin" as tag
- multiple Detachment Methods

- Edge Scrolling

- Controller Support for all Platforms (see Pictures for more details)
- Rotation via Buttons implemented

- Dynamic HUD shows you everything important depending on the running platform

- Code is greatly simplified now, especially the mobile part (About 50% less code!)
- Fully documented BP code

Less Settings, but more control: Adjusting your own Spheroid Camera was never that easy!

Technical Details


Meshes:

- Shape_Cube
- Shape_Sphere
- Shape_Wedge_A

Art:

- console_dpad_vertical
- console_leftthumbstick
- console_rightthumbstick
- Menu
- mobile_3click
- mobile_anticlockwise
- mobile_back
- mobile_click
- mobile_clockwise
- mobile_doubleclick
- mobile_move
- mobile_zoom
- pc_click
- pc_doubleclick
- pc_edgescroll
- pc_esc
- pc_move
- pc_quickbuttons
- pc_rightclick
- pc_zoom
- ps4_share
- xbox_view

Materials:

- M_Glow
- M_Sphere

Material Instances:

- M_Glow_Blue
- M_Glow_Blue_Inst
- M_Glow_Cube
- M_Glow_Floor
- M_Glow_Green
- M_Glow_Green_Inst
- M_Glow_Orange
- M_Glow_Orange_Inst
- M_Glow_Purple
- M_Glow_Purple_Inst
- M_Glow_Red
- M_Glow_Red_Inst
- M_Glow_Yellow
- M_Glow_Yellow_Inst

Libraries:

- Platform_FunctionLibrary

Data:

- EPlatforms

Blueprints:

- SpheroidCamera_GameMode
- SperoidCamera_HUD
- SpheroidCamera_Pawn
- SpheroidCamera_PlayerController
- Info_Widget
- Cube_Actor
- Sphere_Actor
- Wedge_Actor

Level:

- Demo_Map

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