Space Nebula and Starfield V2

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Space Nebula and Starfield V2 - Procedurally generated Universe

  • Supported Platforms
  • Supported Engine Versions
    4.19

Description


Space Nebula and Starfield V2 - Plugin for UE4


For ALL Information regarding the Plugin, please visit our

Official UE4 Forum Presence

We don't get notifications over the marketplace

and cannot provide support here!


Video Tutorial and Showcase


Playable Demo (Win64) ✧



✧ [Content] ✧

* Procedurally generated Space Nebula

5 Creation Presets Nebula, Galaxy, Sun, Brain (from 3D-Scan) und atmospheric Cloud

* Starfield



✧ [Features] ✧

Complex and efficient Sampling Algorithm for rendering translucent

Nebulas and Clouds based on pseudo-volumetric Textures

+ Interactive

+ Animated Micro-Structure

+ Lighting and simple God-Ray Creation


+ Versatile Creation System based on procedural Noises

* Density and Color Creation (fully customizable)

* Randomizer - create infinite randomized nebulas (careful, induces randomness)

* Compose-Mode

* Simple Nebula Texture Baking


+ way better Performance Characteristics than the previous Version


Technical Details


✧ [Technical Features] ✧

* Raycasting-Renderer for semi-translucent objects

* Pseudo-volumetric Textures (currently 4k, 8k to come)

* Color-transfer with interactive Color-Lookup

* Optimization by Distancefield and Adaptive Sampling

* Resolution-Buffer

* Speed-modulated 3D-Offset as real-time Micro-Stucture

* Multi-Threading / parallelized GPU Utilization

* procedural and interactive Texture- and Color-Composition

* procedural and scalable Starfield with 3D-Binarytree

* Blueprint queryable Nebula Information (Color, Density, Gradient from Volume)

* Blueprint queryable (clickable) Stars / Star-Position

* customizable Star Motion Blur


Platforms: Win64, Win32

Engine: 4.19+


Official UE4 Forum Presence

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