Space Nebula and Starfield

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Space Nebula and Starfield - Procedurally generated Universe!

  • Supported Platforms
  • Supported Engine Versions
    4.12 - 4.17

Description


Preview: https://youtu.be/Xt8i_fQgJXw

Demo: https://drive.google.com/drive/folders/0BxObmjUEdjmiUjJ0OTNrYnpoZW8

Your new offline cloud service
• Procedurally generated Space Clouds and Stars
• Fully tweakable and customizable for any kind of scenery (regular clouds, underwater, ...)
• Different noises (incl. Noise Showcase)
• Scalable with a variable count of noise layers for High-Performance and High-Quality Scenarios
• Makes use of Unreal Engines Complex Noise that has been improved in UE 4.13
• Now supporting the new UE 4.13 Render-to-Texture Feature for an unlimited performance boost when arriving somewhere in the universe
• A wide range of usable options to provide a maximum of versatility, while keeping simplicity as far as possible
• Well commented and transparent

Technical Details


Core:
• Nebula Material and Nebula Blueprint
• Star Material and Starfield Particle System

~Noises~
Different noise functions, all with slightly different
characteristics, also visible in the Noise Showcase:
• Unreal Engines Complex Noise (reworked in 4.13) with 6 Noises
• Custom high-performance noise

Customization:
• Noise Sources
• Material and Blueprint Functions (in-depth customization)
• Material Instances (for on-the-fly parameter manipulation)
• Additional Variation Functions for blending custom variations into the noise space

LODs:
3 Level of Details with different numbers of
Noise-Layers for different performance requirements

Demo Controls:
[MouseWheel] Increase/decrease Speed
[RightMouseButton] Render to texture (lock procedural generation)
[Space] SpeedBoost

Platforms:
Win64, Win32
(Android will be tested soon)

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