Space Nebula and Starfield V1

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Space Nebula and Starfield v1 - Procedurally generated Universe

  • Supported Platforms
  • Supported Engine Versions
    4.12-4.20

Description


We are about to release Version 2 of the plugin! Please see our forum presence for more information

and a playable Demo:

Space Nebula and Starfield in the UE4 Forum

 


-------- Space Nebula and Starfield v1 --------


Preview: https://youtu.be/Xt8i_fQgJXw


Demo: https://drive.google.com/drive/folders/0BxObmjUEdjmiUjJ0OTNrYnpoZW8


Your new offline cloud service

• Procedurally generated Space Clouds and Stars

• Fully tweakable and customizable for any kind of scenery (regular clouds, underwater, ...)

• Different noises (incl. Noise Showcase)

• Scalable with a variable count of noise layers for High-Performance and High-Quality Scenarios

• Render-to-Texture Feature / realtime Cubemap-Creation for an unlimited performance boost when arriving somewhere in the universe

• A wide range of usable options to provide a maximum of versatility, while keeping simplicity as far as possible

• Well commented and transparent

Technical Details


Core:

• Nebula Material and Nebula Blueprint

• Star Material and Starfield Particle System


~Noises~

Different noise functions, all with slightly different

characteristics, also visible in the Noise Showcase:

• Unreal Engines Complex Noise (reworked in 4.13) with 6 Noises

• Custom high-performance noise


Customization:

• Noise Sources

• Material and Blueprint Functions (in-depth customization)

• Material Instances (for on-the-fly parameter manipulation)

• Additional Variation Functions for blending custom variations into the noise space


LODs:

3 Level of Details with different numbers of

Noise-Layers for different performance requirements


Demo Controls:

[MouseWheel] Increase/decrease Speed

[RightMouseButton] Render to texture (lock procedural generation)

[Space] SpeedBoost


Platforms:

Win64, Win32


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