Space Colonies: Other Planets

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Colonize space, survive other planets and build a new civilization lightyears away from the Earth.

  • Supported Platforms
  • Supported Engine Versions
    4.19-4.20

Description


Video

ArtStation


All you need to inhabit a distant planet in a Sci-Fi setting.

Here you can find a vast desert landscape with a multi-layered and tessellated Landscape Material.

Build a research station or a whole city with a proper infrastructure.

Your tools are: living modules, greenhouses, pipes, spline wires, solar panels, futuristic windmills, furniture, laptops, plants, various clutter. Everything is highly modular, most of the objects have a decent number of color swaps.

Technical Details


Features:

  •  Detailed and carefully textured modular assets
  •  A vast landscape with a multi-layered Landscape Material
  • Various paintjobs for most of the assets
  • Furniture and clutter
  • Plants and rocks
  • 3D letters with pulsating neon effects.


Texture Sizes:

  •  512x512 - 4096x4096


Collision: Yes, custom and automatically generated.

Vertex Count: up to 6,600 triangles

LODs: generated inside Unreal Engine 4 with custom settings.

Number of Meshes: 174

Number of Materials and Material Instances: 161

Number of Textures: 488

Supported Development Platforms: PS4, Xbox One, Windows

Supported Target Build Platforms: Windows

Important/Additional Notes:


In case you have problems with spline wires in 4.20:

Please go to Blueprints - BP_SplineWires01 - Construction Script - click Add Spline Mesh Component and in the Static Mesh section on the right choose SM_Wires01. 


Also note that some of the assets (SM_SphereEnterance, SM_SupportCorner, SM_DomeFourthB_ExitTransition, SM_ColonyGardens01_Soil, SM_WaterTank02_Cylinder_004, SM_WaterTank02_Cylinder_006, SM_TriangleDoorPart1-3) have a non-conventional pivot point for faster duplicating and "drag-and-drop" building.

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