You must sign in before using shopping cart.Sign In
As an example of use, it contains characters that can be operated(BP_SnowCrabThirdPersonCharacter)
and character that move according to the NavMesh(BP_FoodSeekSnowCrab and BP_FightCrab).
Proper landing is done by IK.
BP_FightCrab chases and attacks the player.
How to use BP_FoodSeekSnowCrab:
1. Place as many BP_SnowCrabFood as you like in the scene.
2. Place as many BP_FoodSeekSnowCrab as you like in the scene.
Then BP_FoodSeekSnowCrab repeats the following operations:
BP_FoodSnowCrab moves along the NavMesh toward randomly chosen BP_SnowCrabFood.
BP_FoodSeekSnowCrab plays Eat animation when approaching BP_SnowCrabFood by a certain distance
After a certain time, BP_FoodSeekSnowCrab randomly selects BP_SnowCrabFood and moves along the NavMesh again.
BP_SnowCrabThirdPersonCharacter operation method:
wasd or arrow:walk
tab, left ctrl, right ctrl:Attack
R, T, F, G, V, B: rotate the body.
Y, U, H, J, N, M: translate the body
Scaled to Epic skeleton:Yes
Shell width is about 14cm.
Rigged to Epic skeleton: No
Number of characters:1
Vertex counts of characters:
Normal map high poly:4096x4096
Normal map low poly:2048x2048
Number of Animations:23
Animation types (Root Motion/In-place):both(23+6 In-Place variations)
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms: Windows, macOS