SnapUI - Slider Snapplet

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Snapplets are template graphs that you 'cut and paste' into your own existing blueprints.

  • Supported Target Platforms
  • Supported Engine Versions



Snapplets are template graphs that you 'cut and paste' into your own existing blueprints.

After Creating the SnappletSlider template project download: SnapUI_InputMapping.ini & SnapUI_InputMapping.READ.ME.FIRST.ini and place the files into the SnappletSlider\Config\ folder. (SnapUI_InputMapping.READ.ME.FIRST.ini contains a note regarding existing action mappings.

Open SnappletSlider in UE4

Go to Edit->Project Settings:Input and import SnappletSlider\Config\SnapUI_InputMapping.ini.

Press play to confirm the template project runs as expected (the first Slider should change the GlobeThing object's material.

You are now ready to add snapplets to your own projects. Visit and watch the 'Slider Snapplet' tutorial.

The video tutorials refer to a project folder called 'Snapplet_Slider'. Snapplet_Slider is the same project as the one you have just created, i.e. SnappletSlider. (The underscore has been removed).

The video tutorials refer to a folder in the Content Browser called \Game\SnapUI. In your template project the folder has been moved to \Game\SnappletSlider\SnapUI.

Technical Details

Number of blueprints:2

• Customisable 2D Slider UI component

• Realtime positioning of slider snapplets in PIE or standalone exe.
Positioning (dragging) can be disabled for a release build.

• Auto saving and re-loading of last known slider positions and values from .ini file between runtime sessions.

• Simple and customisable setup.

• Easily add up to 30 slider snapplets on screen.

• Easily access slider snapplet output values to drive variables in other blueprints.

• Live step-by-step tutorial videos covering setup, configuration and usage examples.

• 100% Blueprint implementation.

Intended platform: Windows



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