Snap in to any project and have fully customizable projectiles; bullets, grenade launchers, surface/impact types, damage bones and more. Add to your existing characters and guns!
The Snap-In Gun Weapon System was written to be as easy to understand and integrate as possible.
All settings can be tweaked from the Gun datatable without touching the code. Everything is replicated out of the box. With this system you can snap it into your guns and have fully customizable projectiles. Bullets, rockets etc.. whatever you want. All aspects are right there for you... speed, gravity and much much more. There is built in reload functionality as well as damage to players and objects by bone. You can easily add effects and surface/impact types just by updating the datatable per bullet/gun type.
See the screenshots for available configuration and see the highlight video below for how it looks in a demo.
An example project which is built off the TPS template is provided to show the various functionalities. Only the GWS portion of the project is ‘officially’ supported (everything inside the SI_GWS folder). This comes with a working character and basic pick up/equip functionality for testing purposes. The demo pickup/equip stuff is not meant to be production ready, the Snap-In Inventory is recommended for this functionality. The gun and shooting stuff is production-ready!
Note: Best results are plugging this system into an existing character and existing equipment/pickup system.
Features:
Total BP: 30
Snap-In BP: 2 (+2 optional)
Main Widgets: 1
Support:
Discord -best place for support!