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Smooth Sync will Sync your transforms Smoothly across the network using Unreal's networking.
What Smooth Sync Does
Syncs transforms Smoothly across the network.
Owned Actors: Sends transform from owner to non-owner.
Unowned Actors: Sends transform from from server to clients.
Works with physics Actors and non-physics Actors. Dedicated and Listen servers.
Smooth Sync differs from Unreal's Replicate Movement in two key ways:
1) Using custom interpolation, you can set the lag compensation to your game's specific needs.
2) Allow clients to determine the position of any Actor. This removes the need for client side prediction for certain Actors.
Interpolation and Extrapolation
Performs interpolation and extrapolation to compensate for lag.
Choose what to send and when to send it. Optionally compress floats to reduce bandwidth. Customizable interpolation and extrapolation settings depending on your game's needs.
The full source code is provided so you can see everything with detailed comments.
We have a consistent record of prompt and effective support. Contact us via email or forums any time and we will work with you to resolve any issue.
We are game developers too so we know how important it is to have working products and to put out fixes fast.
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Win64, Win32, Linux, Mac, Android, HTML5
Supported Target Build Platforms: Win64, Win32, Linux, Mac, Android, HTML5