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A C++ powerful, flexible and intuitive to use first person controller system.
This asset is a powerful, flexible and intuitive to use first person controller system, allows you to quickly and easily setup your player controller for any first person game, and have them working in minutes!
• Player is able to:
• Animated player body.
• Ladders and climbing. Allows to climbing on any heights.
• Smart surface detection. Play footsteps, jumping, landing and climbing sounds.
• Smart head bobbing. Simulate the head bobbing effect and calculate step interval.
Intended Platform: Desktop
Platforms Tested: Desktop
Documentation Included: Yes
This is a C++ project.
In UE 4.10 and later, the binary download of the engine will require the Visual Studio 2015 redistributable components to be installed for the editor to run. The redistributable components are not the same as the full Visual Studio 2015 installation, but are just a handful of DLLs that any VS2015-compiled program needs. Microsoft typically installs these automatically with Windows Update, but Epic includes Microsoft's standalone installer with the engine for anyone that has Windows Update disabled or isn't up to date.
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