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The cutting-edge command console and superpowered scripting solution for UE4. Powerful and feature-rich, yet simple and easy to learn. Native game concepts. Deep integration with Blueprints and C++. Amazing live workflow. SkookumScript is made for games.

  • Supported Platforms
  • Supported Engine Versions
    4.11 - 4.17


Watch the video!

Awarded Unreal Dev Grant!

SkookumScript is a text-based, compiled language and tool suite designed for live creation of engaging gameplay with surprisingly few lines of code.

The Death of Tick: Why SkookumScript is revolutionary

Reached the limit of Blueprints?

Sk works with BPs and:

★ call scripts and change code live

★ can outperform nativized BPs

★ coding logical time flow a breeze

★ sophisticated concurrent debugging

★ scales without graphical spaghetti

★ version control and diff tool friendly

★ swap code snippets over text

C++ slow to iterate and too bureaucratic?

Sk has an extensive C++ API and:

★ instant compilation

★ realtime updates on any platform

★ native game concepts such as concurrency

★ used by whole team

★ changes reflected live in BPs and vice versa

★ amazing at debug scenarios and smoke tests

★ easy DLC and end-user modding

Sk is lovingly crafted by veteran game devs, battle-tested on AAA titles such as Sleeping Dogs, and used in upcoming AAA and indie games (100+ countries).


Zach Burke: Sk is the sweet spot between C++ and BPs

AAA praise


Sk forum - We're very responsive!

Sk UE4 support thread

Technical Details

Sk Setup Instructions (including demo project and GitHub locations)

Sk Documentation

Sk + UE4 Landing page

★ commands reflected to BPs also available to Sk

★ use same macros to expose C++ to Sk as used for BPs

★ integrates well with pipeline and other tools

★ full C++ Sk plugin source

★ Apache 2.0 licensed

★ Sk project license with more bells and whistles also available

★ actively developed and updated with great support

Includes the SkookumIDE—a cutting-edge command console that turbocharges your workflow (at any stage of development). It enables you to query and manipulate any UE4 game as it runs on any platform—without disrupting your existing tools, C++ code or BP graphs. So even if you aren’t looking for a scripting solution now, try our console.

Better coding through mad science!

Target build platfoms (packaged): Win64, Win32, Mac, iOS, tvOS, Android, Xbox One, PS4, VR 

Dev platforms: Win64 (Mac and Linux planned) 

Contact us if you plan to develop for consoles or platforms not supported by the Sk plugin Marketplace version. For console development, you will need a SkookumScript Project License.

Engine compatibility: only 3 most recent UE4 versions on the Marketplace. Source, older versions, and prereleases are on the Sk GitHub. Let us know what you need and we'll ensure it is up-to-date.

Additional notes: Use as either engine plugin (default - adds to all projects) or project plugin (adds to a single project).



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