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The superpowered scripting solution and cutting-edge command console for UE4. Powerful and feature-rich, yet simple and easy to learn. Native game concepts. Deep integration with Blueprints and C++. Amazing live workflow. SkookumScript is made for games.

  • Supported Target Platforms
  • Supported Engine Versions


Watch the video!

SkookumScript (Sk) is a text-based, compiled language and tool suite designed for live creation of engaging gameplay with surprisingly few lines of code. Awarded Unreal Dev Grant!

The Death of Tick: Why SkookumScript is revolutionary

Reached the limit of Blueprints?

SkookumScript seamlessly integrates with BPs and:

★ calls scripts and changes code live

★ can outperform nativized BPs

★ makes coding logical time flow a breeze

★ has sophisticated concurrent debugging

★ scales without graphical spaghetti

★ is version control and diff tool friendly

★ allows swapping of code snippets over text

C++ slow to iterate and too bureaucratic?

SkookumScript has a comprehensive C++ API and:

★ compiles instantly

★ updates in real-time on any platform

★ has native game concepts such as concurrency

SkookumScript is lovingly crafted by veteran game devs, battle-tested on AAA titles such as Sleeping Dogs and used in over 100 countries on upcoming AAA and indie games.


Zach Burke: Sk is the sweet spot between C++ and BPs

AAA praise

Technical Details

Sk Setup Instructions (including demo project and GitHub locations)

Sk Documentation

Sk + UE4 Landing page

★ commands reflected to BPs also available to Sk

★ use same macros to expose C++ to Sk as used for BPs

★ integrates well with pipeline and other tools

★ full C++ Sk plugin source

★ Apache 2.0 licensed

★ use as engine plugin (all products - default) or product plugin (single product)

★ dormant mode allows Sk plugin to coexist with non-Sk projects

★ non-Sk projects may still use SkookumIDE

★ Sk project license with more bells and whistles also available

★ actively developed and updated with great support

Includes the SkookumIDE—a cutting-edge command console that turbocharges your workflow (at any stage of development). It enables you to query and manipulate any UE4 game as it runs on any platform—without disrupting your existing tools, C++ code or BP graphs. So even if you aren’t looking for a scripting solution now, try our console.

Better coding through mad science!

Target build platforms (packaged): Win64, Win32, Mac, iOS, tvOS, Android, Xbox One, PS4, VR

Dev platforms: Win64 (Mac and Linux planned)



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