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Prefect to create skeleton hero playable character or NPC skeleton army.
General animations preview: http://youtu.be/nxJD6VZIigc
2 Handed animations preview: http://youtu.be/mOYIIwyOYyE
1 Handed animations preview: http://youtu.be/uaYPvIvLfMc
Pack includes Blueprint with all armors\weapons attached to one skeleton.
Pack includes Blueprints for every 7 armor\weapon types.
There are 7 different armor types, from "soldier" to "king" attached to one hero skeleton. Gives to the character be ability to serve as main playable hero in the game.
Every set includes 8 changeable armors and weapons. So 56 unique parts, that can be used in any combination in order to provide character leveling during game or to create unique looking NPC character.
Character has 139 animations and can use 1 handed swords, axes, maces; 2 Handed swords axes, maces and shields.
"Soldier" - 10,883 polygons, 20,529 triangles, 11,060 vertexes
"Veteran" - 10,635 polygons, 20,196 triangles, 10,695 vertexes
"Knight" - 10,658 polygons, 20,342 triangles, 10,210 vertexes
"Lieutenant" - 10,944 polygons, 20,686 triangles, 11,012 vertexes
"Captain" - 12,244 polygons, 23,080 triangles, 12,236 vertexes
"Warlord" - 11,220 polygons, 21,266 triangles, 11,131 vertexes
"King" - 12,352 polygons, 23,499 triangles, 12,270 vertexes
Scaled to Epic skeleton: No
Rigged to Epic skeleton: Yes
Number of characters: 8 character blueprints (7 of each armor\weapon sets and one with all armor\weapons attached) 44 "characters" including skeleton, hair and all armor parts.
Vertex counts of characters: from 10,695 to 12,270
Number of Textures: 178 diffuse, specular, metallic (in specular alpha), opacity (in color alpha) and normals.
Texture Resolutions: 2048x2048, 1024x1024, 512x512
Number of Materials and Material Instances: 60 Materials
Number of Animations: 139 animations.
Animation types: on place animations and root motion
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup, Physics Asset setup included (not automatic)