Six-Axis Loading-Robot

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A Six-Axis Robot. Self-control or automatic. Seven material instances.

  • Supported Target Platforms
  • Supported Engine Versions
    4.18-4.21

Description


There is no Composite, Anim Montage or Blend Space inside. The Robot is only moving in the Animation Blueprint

with the Transform(Modify) Bone and two frameAnimation.

All Moving scaled to 0-1(float).

Means: For a TimeLine with 5 sec and Float value from 0 to 1, the robot rotates once in a circle, for example.


Motions:

1.) Turn the whole robot

2.) Up, Down, Forward and Backward the big Arms.

3.) Rotate and Bend the Fork

4.) Open and Close the Fork


Smoothing Start and Stop Moving.


https://youtu.be/0vVkH2kRB5Q

You can see all moves in the video.

Technical Details


Rigged: yes

Rigged to Epic skeleton: no

Animated: Yes

Texture Resolution: 2048

Platforms: PC

Seven Material-Instances.

LOD 0

15648 Tris

12542 Vertices

1 generated PhysicMesh

1 own created (Physic) Collision Mesh


Motion:

Two axes are from the animation sequence and merge together with a Blend-Node

(up and down, forwards and backwards)

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