Simulated Rope Spline Component

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The rope spline component allows dynamic creation of a rope based on spline, and simulating the rope falling and being affected by the world - powered by the integrated UE4 PhysX solution

  • Supported Target Platforms
  • Supported Engine Versions
    4.20-4.21

Description


The rope spline component supports easy creation of ropes in your scene, both static and dynamic - driven by PhysX.


Quick demo here: https://youtu.be/8F1uEGBOQA0

Dynamic cutting demonstration: https://youtu.be/xah81yVxDDE

3rd Person Template demo: https://youtu.be/Zxd6SxNx8SM

Documentation: https://github.com/weredoinggreat/rope-component-documentation/wiki


Based on the default Unreal spline component, a configurable rope is generated between the spline points. Once Simulate Physics is turned on, the rope will start interacting with its environment, falling down, moving objects and more.


Frequently Asked Questions

  1. The Cable Component does the same thing?

The stock cable component is extremely limited, focusing on interaction between two specific points. The spline rope component allows a rope to be created between a long curve of points, instead of having to have many independent ropes. This is both faster from a creation point of view, and spends less resource.s


At the same time, the rope component is extremely fast - and also supports more intricate physical interaction - for example supporting cutting into hundreds of pieces.

Technical Details


Features:

  • Spline-based rope creation
  • PhysX driven simulation
  • Game driven dynamic cutting of the spline mesh
  • Export to static mesh


Code Modules:

  •  RopeComponent (Runtime)
  •  RopeComponentEditor (Editor)


Number of Blueprints: 0

Number of C++ Classes: 2

Supported Development Platforms: All official development platforms

Supported Target Build Platforms: All platforms

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