Simple UDP TCP Socket Client

Socke -
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UDP TCP Socket Client. Easy to use TCP and UDP Sockets in Blueprints.

  • Supported Platforms
  • Supported Engine Versions


You can easily use TCP and UDP connections to send and receive data in blueprints with this plugin . This is a client. There will be a separate TCP/UDP server plugin later. You don't need C++. I recommend my JSON plugin for data communication. I only tried Linux and Windows. Therefore, only these are officially supported. But the plugin should run on any platform where the engine is running. Successfully compiled by Epic for Win32, Win64, Mac, iOS, Android. (You have to keep in mind that IOS blocks unsafe connections. It can be somehow deactivated. I do not have an IOS device and cannot help.)

I recommend this tool for testing and developing.

Technical Details

  • Send and Receive over UDP
  • Send and Receiver over TCP
  • Asynchronous Background Task (Don't affect game performance)
  • Include C++ Source for C++ Projects
  • Tested with a Java and C++ Server
  • Documentation
  • Support in comments or (ENG,GER) or this Forum (GER).


  • (19/11/2017) Version 1.1: Added disconnect detection (TCP).
  • (14/01/2018) Version 1.2: Multiple TCP connections are now possible. UDP port for receiving can now be defined.



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