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Simple Save Game Extension

QygonOld - Code Plugins - Jul 24, 2020

A simple plugin that extends the existing Save / SaveGame system with saving and loading of objects and actors

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27, 5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Documentation

Example Project


This plugin is no longer under active development, and will no longer receive updates or support for future versions of Unreal Engine!

Bug fixes will be provided as needed!


The Simple SaveGame Extension gives access to an extended SaveGame object that can handle saving and loading of Objects and Actors.

Saved Objects/Actors are stored in separate files that get loaded dynamically, therefor the loading of the actual SaveGame is as fast as before.


The system was built on a few goals:

  • Easy to use
  • Easy setup
  • Flexible


The system will be extended with more features and updated to work with coming versions.


No C++ knowledge is required, all major features are available through Blueprints.

Technical Details

Features:

  • Save/Load Object
  • Save/Load Actor
  • Actors can be saved with all Components
  • Saving/Loading entire Levels
  • Multi-threaded Saving/Loading
  • File Compression
  • Dynamic Saving
  • Versions
  • Callbacks


Number of Blueprints: 0

Number of C++ Classes: 7

Network Replicated: No

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Windows, Linux, Mac

Documentation: here

Example Project: here


If you need any help or more information, feel free to contact us using [email protected]

Tags

GAME SAVESAVE LOADSAVESAVE GAMESAVE SYSTEM