A simple plugin that extends the existing Save / SaveGame system with saving and loading of objects and actors
This plugin is no longer under active development, and will no longer receive updates or support for future versions of Unreal Engine!
Bug fixes will be provided as needed!
The Simple SaveGame Extension gives access to an extended SaveGame object that can handle saving and loading of Objects and Actors.
Saved Objects/Actors are stored in separate files that get loaded dynamically, therefor the loading of the actual SaveGame is as fast as before.
The system was built on a few goals:
The system will be extended with more features and updated to work with coming versions.
No C++ knowledge is required, all major features are available through Blueprints.
Features:
Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: No
Supported Development Platforms: Windows, Linux, Mac
Supported Target Build Platforms: Windows, Linux, Mac
Documentation: here
Example Project: here
If you need any help or more information, feel free to contact us using [email protected]