Simple Key Bindings

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Simple Key Bindings allows blueprint developers to access key bindings functionalities

  • Supported Target Platforms
  • Supported Engine Versions
    4.21

Description


SIMPLE KEY BINDINGS

Simply Manage Key Bindings



FUNCTION LIBRARY

Simple key bindings offers its own set of functions designed for blueprints so you can add,unbind and rebind keys to specific Input Events (Axis and Action both supported). You can also get information about keys and input events, for example with SKB i can see if a key is already binded or not.



AUTOMATIC BINDING MANAGER

Don't have time to create your own system for managing bindings? Have no fear because SKB includes a full-code,designed for blueprints, key manager. Just input your default key configuration and playername, SKB will do the rest!


NOT CONVINCED YET? TRY THE DEMO!

Technical Details


Features:

  •  Fully optimized C++ plugin designed for blueprints (but also usable in C++)
  •  Static function lbirary to manually change bindings,check keys etc.
  •  Automatic Bindings manager, automatically save,rebind and check for conflicts.

Code Modules:

  •  SimpleKeyBindings

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: Yes (Bindings exists for each player).

Supported Development Platforms: All

Supported Target Build Platforms: All

Documentation: GITHUB LINK

Example Project: GITHUB REPOSITORY

Important/Additional Notes: None. Issues? Contact me at marketplace-support@dawnfallarts.com

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