You must sign in before using shopping cart.Sign In
Simple Key Bindings allows blueprint developers to access key bindings functionalities
Simple key bindings offers its own set of functions designed for blueprints so you can add,unbind and rebind keys to specific Input Events (Axis and Action both supported). You can also get information about keys and input events, for example with SKB i can see if a key is already binded or not.
Don't have time to create your own system for managing bindings? Have no fear because SKB includes a full-code,designed for blueprints, key manager. Just input your default key configuration and playername, SKB will do the rest!
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: Yes (Bindings exists for each player).
Supported Development Platforms: All
Supported Target Build Platforms: All
Documentation: GITHUB LINK
Example Project: GITHUB REPOSITORY
Important/Additional Notes: None. Issues? Contact me at email@example.com