Simple Asteroid System

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Procedural asteroid belt system for 3D and 2D space environments and games.

  • Supported Platforms
  • Supported Engine Versions
    4.20

Description


The SimpleAsteroidSystem (in short: SAS) gives you the ability to quickly add a procedural asteroid belt to your game level. It uses a radial chunk spawning system for the best performance, which means, it only spawns objects that are near your Player pawn(Follow Actor of the SAS). You can specify the spawn distances, chunk amounts, asteroid density as well as many other options directly in the spawned SAS Blueprint Instance.

Technical Details


Features:

  • Procedural Chunk Spawning.
  • Built-in Paper2D Sprite Support.
  • Default and additional randomization for rotation and scaling, includes Uniform Scaling Option.
  • Changeable Follow Actor for chunk generation and cleanup (by default: Player Pawn).
  • Parameters to improve performance or to customize the spawned belt.
  • Debug Visualization while in Editor and in-game. Especially useful for very large belts.
  • Includes a demo level with examples of Asteroid Belts.


Number of Blueprints: 3 (1 for the SAS itself)

Intended Platforms: All

Tested Platforms: Windows

Documentation: Partially included in the demo Level and the Blueprint itself. For more information on the parameters, visit: https://www.divivor.eu/sasdoc.html

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