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Dialogue tree system with quests and player stats

  • Supported Target Platforms
  • Supported Engine Versions


System can be used for any type of game, quest/dialogue and statistic nodes are easily usable in any blueprint.

Dialogue/quest and player statistics example in documentation and in project.

Video: https://www.youtube.com/watch?v=zBMCJEFb8Fw

Technical Details

  • Unlimited quests, dialogues and stats
  • User friendly
  • Timed dialogues with <repeatable> option
  • Sound options in dialogues
  • Player required experience and maximum level as well as dialogues can be easily set in datatable
  • Nodes usable in any blueprint <to use dialogue we simply need to add a component to our actor>
  • 24/7 Contact with developer
  • CPU friendly
  • Quest trigger that can provide any quest system action and work in declared order
  • Statistics/quests/dialogues in one pack

13 Widgets, 5 Structures, 2 data tables, 1 enumeration, 1 actor component, 10 Blueprints, 48 functions, 27 macros.

Input: "j" key to open/close journal, in dialogues we can choose in component which key do we want to press to start dialogue.

We can play with nodes like find quests/get quests states to create an advanced dialogue tree with consequences.

Network Replicated: No

Supported Development Platforms: Any platform

Supported Target Build Platforms: Any build platform

Documentation: drive.google.com/open?id=1CTLKEzfuhOI-FzAFf_bqkE02ZOH_MKR-

If you have any questions, comment below or contact me at andrzej.serazetdinow@gmail.com



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