Quest And Dialogue Tree System

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Nonlinear dialogue tree system with quests.

  • Supported Platforms
  • Supported Engine Versions
    4.20

Description


System can be used for any type of game, we created only working logic the GUI design is only up to you devs.

Youtube : youtube.com/watch?v=-ivVnlQlskU&feature=youtu.be part 1

youtube.com/watch?v=ZKxWBfzLTZI part 2

Dialogue/quest example in videos/documentation and in project.

If you have any questions, comment below or contact me at andrzej.serazetdinow@gmail.com.

Technical Details


  •  Quest and dialogue nodes usable in any blueprint
  •  Sound/save/repeat-dont repeat/name options in dialogues
  •  Implemented xp/currency system
  • Dialogues can be created from data table and blueprint nodes
  • Quest journal with quest states
  • Quest trigger that can start/end/fail and update quest


12 Widgets, 3 Structures, 1 data table, 1 enumeration, 1 actor component, 9 Blueprints, 32 functions, 26 macros.

Input: "j" key to open/close journal, in dialogues we can choose in component which key do we want to press to start dialogue.


We can play with dialogue options/nodes and quest nodes like find quests/get quests states to create an advanced dialogue tree with consequences.


Network Replicated: No

Supported Development Platforms: Any platform

Supported Target Build Platforms: Any build platform

Documentation: drive.google.com/open?id=1CTLKEzfuhOI-FzAFf_bqkE02ZOH_MKR-

If you have any problems with the implementation/system contact me on andrzej.serazetdinow@gmail.com

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