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System can be used for any type of game, we created only working logic the GUI design is only up to you devs.
Youtube : youtube.com/watch?v=-ivVnlQlskU&feature=youtu.be part 1
youtube.com/watch?v=ZKxWBfzLTZI part 2
Dialogue/quest example in videos/documentation and in project.
If you have any questions, comment below or contact me at firstname.lastname@example.org.
12 Widgets, 3 Structures, 1 data table, 1 enumeration, 1 actor component, 9 Blueprints, 32 functions, 26 macros.
Input: "j" key to open/close journal, in dialogues we can choose in component which key do we want to press to start dialogue.
We can play with dialogue options/nodes and quest nodes like find quests/get quests states to create an advanced dialogue tree with consequences.
Network Replicated: No
Supported Development Platforms: Any platform
Supported Target Build Platforms: Any build platform
If you have any problems with the implementation/system contact me on email@example.com