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A Simple 2D AI system for Flock Movement of Birds/Fish/ECT
Craig Reyonds published a conference paper that described the movements of flocks in a set of 3 simple rules.
These were refereed to as Cohesion, Alignment and Separation respectively. The goal being to create a realistic looking emergent movement system for birds/fish/cows where each agent, called a boid, makes its own decisions.
This allows the Boids to swerve to move around an obstacle without bumping into it, giving a natural curve to their movement patterns.
The asset provides the Behavior tree, Actor, and AI Tasks for a developer to get a 2D flock system working instantly.
Number of Blueprints: 10
Network Replicated: No * Nothing is stopping a developer from replicating the actors. However I would encourage the them to consider the network performance of replicating this many actors.
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows