Sidescroller UMG map system

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This product is designed to help your level design work flow, and implement a world map UI. It is meant as a starting point for your game.

  • Supported Platforms
  • Supported Engine Versions
    4.10 - 4.12

Description


Video: https://youtu.be/0XE_RP-Zjjw

This is a 3d scroller mapping system. This product is designed to help your level design workflow, and implement a world map UI. It is meant as a starting point for your game.

Video Tutorials:
Part One: https://www.youtube.com/watch?v=CWJToX-3CfM
Part Two: https://www.youtube.com/watch?v=rMeK3sC0doc
Part Three: https://www.youtube.com/watch?v=mRi1FovVxXY
Part Four: https://www.youtube.com/watch?v=4chOGrRz4Q0

UI Features:
1) UMG widget to map all of your levels in the game
2) Unlimited map area reveals
3) Easy to use save game object for revealing new areas of the map to the player. Works independently of your existing save game or checkpoint system.
4) Tracks the player wherever they are on the map.
5) Easily add important icon interactions to your map. Clickable events, such as transporting the player to a new level. (example shown in the downloadable project)
6) When opening up the map it will focus on the players position.
7) Works with all monitor resolutions and aspect ratio

Level Design features:
1) Use the ready made grid to map out your levels.
2) Any size world works. 3 example sizes are given.
3) Easy to adjust user variables for your world size.
4) Every level is still just that, its own level. (use 100 levels or one)
5) Several workflow options for building your world.
Option 1
A) start off with a sketch (or illustrator or photoshop file) of your levels and layout your geo.
B) use your level sketch as the starting map for your map UI
C) continue to refine , everything is easy to update.
Option 2
A) use the 10x 10 grid as is and rough out your world in Unreal.

Technical Details


Number of Blueprints:4
*List of Features:*

*UI Features:*

* UMG widget to map all of your levels in the game
* Unlimited map area reveals
* Easy to use save game object for revealing new areas of the map to
the player.
* Tracks the player where ever they are on the map.
* Easily add important icon interactions to your map. Clickable
events, such as transporting the player to a new level.
* When opening up the map it will focus on the players position.
* Works with all monitor resolutions and aspect ratios

*Level Design features:*

* Use the ready made grid to map out your levels.
* Any size world works. 3 example sizes are given.
* Easy to adjust user variables for your world size.
* Every level is still just that, its own level. (use 100 levels or one)
* Several work flow options for building your world.
* Start off with a sketch (or Illustrator or Photoshop file) of your
levels and layout your geo.
* Continue to refine , everything is easy to update.

Engine Compatibility: 4.10
Intended Platform: desktop and console
Platforms Tested:Windows
Documentation Included: (Yes\No) No (but video tutorials are posted on
Youtube)
Important\Additional Notes: This is more than just a map UI. It is a
complete workflow system for creating your game. It evolves with your
game design, from the sketch of your levels to the final packaged project.

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