Side Scroller Shooter Kit

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Side scroller shooter kit serves as a base for side scroller game. It's a 100% blueprint project, with documentation and notes inside blueprints. It contains advanced mechanics like cover system and robust AI.

  • Supported Platforms
  • Supported Engine Versions
    4.12-4.15,4.17-4.19

Description


Trailer: youtu.be/Fm8yzCKy3JQ
Demo level gameplay: youtu.be/Ezl1hk762jk
Features level: youtu.be/dMFhNfkLmH4
Example campaign: youtu.be/oCNx1CHWxlc

Side scroller shooter kit serves as a base for side scroller game. It's a 100% blueprint project, with documentation and notes inside blueprints. It contains advanced mechanics like cover system and robust AI.

Major features:
• cover system
• human AI
• quick time events system ( single input, hold button, press buttons in order in limited time, press buttons quickly number of times in limited time)
• ladder and ledge climbing
• stealth kill
• melee attacks for player and AI
• depth aiming
• pathnode animation system for AI
• UI (health, ammo, type of weapon)
• main menu - (select level, persistent options, quit)
• example campaign framework

Technical Details


Other features:
Movement:
• Running forward
• Running backward
• Crouching
• Sprinting
• Jumping
• Slide
• Vault for player and AI
• Side kick attack for player and AI
• Crouching walk
Gameplay and others:
- Orienting character based on mouse position
- 3D crosshair
- 2D aiming adjustable on mouse movement
- Shooting (while idle, running, jumping and crouching)
- Guns - assault rifle, pistol, shotgun, silenced pistol
- Weapons change
- Gun recoil
- Decals on bullet hit points
- Turret enemy
- Objects reacting to certain type of weapon
- Demo level
- Features level
- Enemy component
- Deadly obstacles
- Simple checkpoint system
- Launchpad
- Pickable items - (health, ammo)
- Elevator
- Pathnode animation system for human AI
- Gamepad support for gameplay
- Save game framework
- Pause menu
- Laser sight
- Camera system - camera moving smoothly to destination when player enters trigger
- Flying bot enemy
- Flying pulsing plasma enemy
- Spawn drop component
- Loot objects
- Player movement make noise which can alarm enemies - can be applied for run, sprint, jump land and crouch walk - each can have diffrent noise range
- Exploding barrel
- Button panel with IK targeting
- Physical material which make noise and alert enemies
- Enemies are able to alarm each other
- Destroyable cover points and vault for AI
- Shield for enemies with autoregenerated health
- Surveillance camera
- Dissolve material function
- Dynamic input change
- Enemies presets

Number of blueprints: 197
Intended Platform: Windows
Documentation
Forum Thread

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