Side Scroller Shooter Kit

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Side scroller shooter kit serves as a base for side scroller game. It's a 100% blueprint project, with documentation and notes inside blueprints. It contains advanced mechanics like cover system and robust AI.

  • Supported Platforms
  • Supported Engine Versions
    4.12-4.15,4.17-4.19

Description


Trailer: youtu.be/Fm8yzCKy3JQ

Demo level gameplay: youtu.be/Ezl1hk762jk

Features level: youtu.be/dMFhNfkLmH4

Example campaign: youtu.be/oCNx1CHWxlc

Changing character mesh tutorial: https://youtu.be/7jQhoSwYzOU

Zombie AI tutorial: https://youtu.be/vaEfUna5imE

DENT (destructable system) integration demo: https://youtu.be/UEZvKyENa7


Side scroller shooter kit serves as a base for side scroller game. It's a 100% blueprint project, with documentation and notes inside blueprints. It contains advanced mechanics like cover system and robust AI.


Major features:

• cover system

• human AI

• quick time events system ( single input, hold button, press buttons in order in limited time, press buttons quickly number of times in limited time)

• ladder and ledge climbing

• stealth kill

• melee attacks for player and AI

• depth aiming

• pathnode animation system for AI

• UI (health, ammo, type of weapon)

• main menu - (select level, persistent options, quit)

• example campaign framework

Technical Details


Other features:

Movement:

• Running forward

• Running backward

• Crouching

• Sprinting

• Jumping

• Slide

• Vault for player and AI

• Side kick attack for player and AI

• Crouching walk

Gameplay and others:

- Orienting character based on mouse position

- 3D crosshair

- 2D aiming adjustable on mouse movement

- Shooting

- Guns - assault rifle, pistol, shotgun, silenced pistol

- Weapons change

- Turret enemy

- Objects reacting to certain type of weapon

- Demo level

- Features level

- Deadly obstacles

- Simple checkpoint system

- Launchpad

- Pickable items - (health, ammo)

- Elevator

- Pathnode animation system for human AI

- Gamepad support for gameplay

- Save game framework

- Pause menu

- Laser sight

- Dynamic camera system

- Flying bot enemy

- Flying pulsing plasma enemy

- Spawn drop component

- Loot objects

- Player noise system

- Exploding barrel

- Button panel with IK targeting

- Physical material which make noise and alert enemies

- Enemies are able to alarm each other

- Destroyable cover points and vault for AI

- Shield for enemies with autoregenerated health

- Surveillance camera

- Dynamic input change

- Enemies presets


Number of blueprints: 197

Intended Platform: Windows

Documentation

Forum Thread

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