Ships and Rocks

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Environment. 9 modular galleons and Chinese vessel. Shipwreck, rocks, reef and foliage... Over 140 models

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.19

Description


UPDATE (04.04.2018): Fixed issues with water removing meshes, added new stairs model, grouped the ship middle added more lighting in the ship


Short video (trailer): https://youtu.be/fKvfiWkTRUY

Longer tutorial about the pack and water removing technique: https://youtu.be/oqG3benFk-0


This package consists of over 140 meshes (including 5 Blueprints), 99 materials (53 materials, 42 Instances, 4 decals), all of them are parametric, 1 particle system, one sound asset (trailer soundtrack) , 173 Textures. Pack features Chinese Junk, 9 segments of the modular galleon (in the map there are positioned in a way that you can move entire segments and align differently sterns, bows and middles, creating overall 9 combinations of the ships - Use snapping 500 and world coordinates to move them!). Ships use the method which of removing water from interior of a ship, realistic water material with 4 different types of interlacing waves, glowing glass material, tessellated terrain material. The pack contains an environment which gives an idea on how the models can be used.

Technical Details


Features:

  •  99 materials (53 materials, 42 Instances, 4 decals) - parametric, some allow for vertex painting, among them water material with dynamic tessellation, 4 interlacing waves and pixel depth gradient.
  •  143 meshes: galleons (in segments + sails with cloth simulation), boats, foliage (bushes, flowers, water plant, bamboo, grass), rocks (several types), coral reef meshes, wooden assets (barrel, trims, posts, masts...), fishing nets, cannon, glass spheres, ropes, metal grates and more.
  •  5 Blueprints: Assets emitting light and spline rope.
  • 1 particle system: Bubbles
  • 173 Textures (Texture sizes: 256-2k.)


Scaled to Epic skeleton: Yes, tested with the "3rd person game" project

Collision: Yes, mostly custom, some rocks use generated collision.

Vertex Count: Medium, Optimized tessellation for water and terrain

LODs: Several assets have LOD's (rocks, cannons, barrels, foliage, planks, boats, reef assets)

Number of Meshes: 143

Number of Materials: 57 Material Instances: 42

Number of Textures: 173

Supported Platforms: Microsoft Windows

Additional Notes: Sails are done with cloth simulation (damaging fps), use with care! Custom value of the depth pass (stencil number 253) removes the water from the interior of the ship - see the map as an example.

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