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Sci fi unique hero props that suit a variety of story, and could be used as unique pieces throughout a type of modular design.
Sci fi unique pieces two of which are animated; one of which contains some texture animations on it. The concept suits many sci fi type of game scenarios. Texel density and pixelation were not ignored. All of the materials have HSL and histogram range filters which they supply you to change color information and tweak some textures such as roughness and metallic. Texture sizes easily could be arranged with the help of substance plugin. All materials at least have 5 parameters that allow you to change the view of the product as you wish. Some materials have dirt and grunge settings which are editable. 4 amount of fully procedural material, others were baked. Textures are mostly 4k resolution.
***SUBSTANCE PLUGIN REQUIRED
Preview: Click Here
Scaled to Epic Skeleton: Those, which are animated have epic skeleton.
Collision: Automatically Generated.
Vertex Count: Totally, 156.219.
LODs: Automatically Generated.
Number of Meshes: 22
Number of Materials and Material Instances: 16 Material
Number of Textures: Some Materials have emissive channel, so 90 Textures could be said.
Supported Development Platforms: Windows 7/8/8.1/10
Supported Target Build Platforms: Windows 7/8/8.1/10
Important/Additional Notes: The products are intended to be used as all of the following platforms: Windows/Mac/PS4/XB1. In case it is not working as intended, we will endeavor to fix the problem related to model. Also, Texture sizes are generally 4k except for some of the Materials (1-2) that have up to 2k Material. (Computer Side Material and Sci Fi Radar Material 1 have 2k Texture resolution.)