Sci-fi Modular Corridors

Average Rating:  
X Rating Failed

Futuristic modular corridors for interior with its corresponding exterior part.

  • Supported Target Platforms
  • Supported Engine Versions
    4.17-4.21

Description


The landscape is not included. The photos with the land is as shown only. Swimming Pool objects not included obviously

Modular Sci-fi Corridors can be part of a colonial base, a spaceship or simply use as a unique level. With variations of objects you can build endless galleries or very spacious and pleasant spaces.


The interior consists of 5 different walls or corridors and with dozens of variations that can be interlaced by the corresponding piecesonsider

- Each inner part has its corresponding external part. Each part joins the next with its corresponding adapter both indoors and outdoors and You ccan use the inside or outside independently of each other too.

- Everything is controllable through blueprints in a simple way and 10 tutorial images are delivered that will be included in the package

-Has corridors for pleasant walks thanks to the huge or the small windows all modular too.

-The elevator has 2 variations of basic animation and There is another basic animation for the rotation of the energy circle. Animated doors with key E pressure

The materials of the modular blueprints have up to 8 assigned materials that can be changed from the same blueprint.


In addition to the 10 schemes and videos, the following help forum or any talk is available:

FORUM

VIDEO ¡¡New¡¡

Technical Details


Features:

  • Modular with Blueprints that control the 461 meshes in an agile and simple way.
  •  7 Blueprints objects completes.
  •  2 Blueprints Modular Exterior
  • 14 Blueprints Modular Interior
  • 4 Blueprints reference.
  • Includes a sample menu to start the game.
  • 1 Level complete.
  • 1 Level Overview.
  • Contains two basic animations for the Elevator, one basic animation to rotate energy circle and animated doors.

Texture Sizes:

  •  4096 x 4096 is the usual for the 46 main textures.

Scaled to Epic skeleton: Yes, real Scale

Collision: Yes -- custom, automatically generated and per-poly It depends on each case.

Vertex Count: 12 to 37.000

LODs: Yes, The normal thing is between 3 and 4 lods. Everything has lods minus any mesh that does not reach 100 tris or a little more.

Number of Meshes: 461

Number of Materials: 8

Material Instances: 180

Number of Textures: 95

Supported Development Platforms: Windows pc.

Supported Target Build Platforms: Windows test

Documentation: 10 illustrative files will be delivered. Reference blueprints to assist in modular assembly. Videos, the forum and email studiodevis@gmail.com.

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention