Physically-Based Rendering: Yes
Texture Size: 4096x4096 for all textures (diffuse, metallic, roughness, normal map)
Collision: Yes (automatic)
Vertex Count: 10k
LODs: 0
Number of characters: 1
Vertex counts of characters: 10k
Number of Materials and Material Instances: 1
Number of Textures: 4
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: No
Number of Animations: 0
Animation types: Root Motion
Engine Compatibility: Unreal 4
Intended Platform: Desktop/Console
Platforms Tested: Desktop
Documentation Included: No
Intended Platform - Desktop/Console
Website:
www.digitalshock.net</>