Savior Auto-Save Plugin

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Savior Auto-Save Plugin is a C++ Plugin designed to extend UE4's generic 'SaveGame' system, providing easier to use storage framework for Developers and Designers.

  • Supported Platforms
  • Supported Engine Versions
    4.10 - 4.17

Description


Preview: youtube.com/watch?v=7EkeqjsrkJA

Savior Auto-Save Plugin is a C++ Plugin designed to extend UE4's generic 'SaveGame' system, providing easier to use storage framework for Developers and Designers.

Technical Details


List of Modules:
• Savior (Runtime)

Features:
• No Programming Required. Nor C++ neither Blueprints, just add the system to your Levels.
• Real Ease of Use. Value your time; no need to create keys, nodes or Actor Components.
• SaveGame Flag. Create new variable, click "Show Advanced", check 'SaveGame'.
• Auto-Save/Load Option. Automatically Save/Load the whole Level to a Slot file for you.
• Easier Filtering. Save/Load Actors with editable filters you can change easily.
• Auto-Save/Load Transform. No need to save position or rotation for each Actor, it's done for you.
• Dynamic Properties. Save/Load for you Controllers, Characters, Level Blueprint, Game Mode, etc.
• Saves Physics. Save/Load Actors' physical properties such as Velocity.
• Saves AI. Your AI Controllers with 'SaveGame' flagged variables are auto-saved as well.
• Saves Hours Played. Give your players easy indication of their play time.
• Saves Completion Rate. Give your players a tip of how far they are from 100% beating the Game.
• Slot Management. Plugin curate multiple Save files for Local and Multiplayer profiles for you.
• Events. Communication events like 'On Save Game' and 'On Load Game' are implemented for you.

Intended Platforms: Multiplatform.
Platforms Tested: Windows, Android, PS4.

Important Notes:
Everything is saved as a common '.sav' file in SaveGame folder.
'Blueprint Structs' do not support the 'SaveGame' tag.

Documentation:
API Reference
Epic Forums

Demo Project (to be used after download of plugin): 1.5.6 Demo Project

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