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Save Extension adds a flexible and very simple to use save system to Unreal Engine 4, created to provide the best performance and easiest developer experience. This plugin focuses on automatic world saving within many other features.
• SaveGame tag saving
Tag any variable to save it, anywhere
• Full world saving
All actors are automatically saved. World will come back to what it was before.
• Asynchronous Saving and Loading
• Level Streaming and World Composition
Reduce saved files by up to 24 times its original size
• Heavily optimized
Less than 20ms to save near 10k actors. (Only 1 frame at 60fps)
It's almost instant!
Hop on our Discord to join the community and propose new features!
Contact us for feedback, proposals, or any issues at firstname.lastname@example.org
• C++ & Blueprints
Can be used 100% from C++ or Blueprints
• Made for Humans
API is designed to be simple and intuitive. Focus on your game, not secondary stuff.
• Easy to Edit
• Tested in Real Environments: Been used for years in multiple games
• Strong and Reliable features though deep testing
• Documented API and Usage
Number of Blueprints: 0
Number of C++ Classes: 28 (+ 11 Editor)
Network Replicated: No
Supported Development Platforms: Win32, Win64, Mac
Supported Target Build Platforms: Any platform compatible with UE4