Save Extension

Average Rating:  
X Rating Failed

Adds an automatic game saving system to Unreal Engine 4 for free

  • Supported Target Platforms
  • Supported Engine Versions
    4.20-4.21

Description


Save Extension adds a flexible and very simple to use save system to Unreal Engine 4, created to provide the best performance and easiest developer experience. This plugin focuses on automatic world saving within many other features.

Documentation | Github


Included Features

• SaveGame tag saving

Tag any variable to save it, anywhere

Full world saving

All actors are automatically saved. World will come back to what it was before.

• Asynchronous Saving and Loading

• Level Streaming and World Composition

• Compression

Reduce saved files by up to 24 times its original size

• Heavily optimized

Less than 20ms to save near 10k actors. (Only 1 frame at 60fps)

It's almost instant!


Community

Hop on our Discord to join the community and propose new features!

Contact us for feedback, proposals, or any issues at info@piperift.com




Technical Details


C++ & Blueprints

Can be used 100% from C++ or Blueprints

Made for Humans

API is designed to be simple and intuitive. Focus on your game, not secondary stuff.

Easy to Edit

Tested in Real Environments: Been used for years in multiple games

Strong and Reliable features though deep testing

Documented API and Usage


Code Modules:

  • SaveExtension: Runtime
  • Editor: Editor

Number of Blueprints: 0

Number of C++ Classes: 28 (+ 11 Editor)

Network Replicated: No

Supported Development Platforms: Win32, Win64, Mac

Supported Target Build Platforms: Any platform compatible with UE4

Documentation: piperift.com/SaveExtension

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention