Russian Weapon SKS 1949

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SKS with VFX, 4K textures, animations, and sounds.

  • Supported Platforms
  • Supported Engine Versions
    4.20

Description


Ready to use in FPS projects. SKS can be used with any set of arms but I included animations using the default UE4 FPS arms rigged to the Epic Skeleton for easy compatibility.


Demonstration video.


11 character animations:

  • 3 shoots
  • reload
  • equip/unequip
  • walk animation
  • crouch walk
  • sprint animation
  • idle animation
  • idle animation to AIM.
  • jump idle
  • jump end
  • blocking idle


2 SKS collar animations:

  • idle
  • loading


7 weapon animations:

  • shoot
  • last shoot
  • reload
  • idle
  • empty idle


13 sounds:

  • close shots
  • details to close shots
  • reloading
  • bullets loading
  • collar in/out

Technical Details


Texture Sizes: 4096x4096, 2048x2048, 1024x1024, 512x512, 256x256

Scaled to Epic skeleton: Yes

Collision:

  • SKS - Yes, custom
  • Bullet - No
  • 7.62x39 Cartridge - No
  • 7.62x39 Shell - No
  • Player (Mannequin Arms) - Yes, custom
  • Objects on Demo level - Yes, custom


Vertex Count:

  • SKS - 8387
  • Bullet - 12
  • 7.62x39 Cartridge - 255
  • 7.62x39 Shell - 203
  • Collar - 1667
  • Player (Mannequin Arms) - 11448
  • Objects on Demo level - from 4 to 9749


Number of Meshes:

  • 22 for objects on Demo level
  • 1 for player (Mannequin Arms)
  • 1 for SKS
  • 1 for 7.62x39 Shell
  • 1 for 7.62x39 Cartridge
  • 1 for bullet
  • 1 for collar


Number of Materials and Material Instances:

  • 1 for SKS
  • 1 for SKS Collar
  • 4 for effects
  • 1 for 7.62x39 Case
  • 1 for 7.62x39 Cartridge
  • 1 for bullet
  • 5 for player (Mannequin Arms)
  • 21 for objects on Demo level


Number of Textures:

  • 3 for SKS
  • 3 for 7.62x39 Case
  • 3 for 7.62x39 Cartridge
  • 3 for SKS Collar
  • 4 for effects
  • 9 for objects on Demo level
  • 2 for player (Mannequin Arms)


Number of Audio Waves: 13

Number of Audio Cues: 5

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