Russian Weapon AK47 Modern

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AAA quality AK with VFX, 4K textures, animations, and sounds.

  • Supported Platforms
  • Supported Engine Versions
    4.17-4.18

Description


Ready to use in FPS projects. AK can be used with any set of arms but I included animations using the default UE4 FPS arms rigged to the Epic Skeleton for easy compatibility.

Video demonstration: https://youtu.be/dXFHpBk5d5E

2 skins for AK.

11 character animations:

  • 2 shoots
  • dry shoot
  • switch fire mode auto/single
  • reload
  • reload, when clip empty
  • equip/unequip
  • walk animation
  • sprint animation
  • idle animation
  • idle animation to AIM.


7 weapon animations:

  • shoot
  • dry shoot
  • switch fire mode auto/single
  • reload
  • reload, when clip empty
  • idle

28 sounds:

  • close shots
  • detailes to close shots
  • echo to close shots (small to loop and long to one shot)
  • distance shots
  • far shots
  • dry shots
  • reloading
  • switch fire mode.

Technical Details



Texture Sizes: 4096x4096, 2048x2048, 1024x1024, 512x512, 256x256

Scaled to Epic skeleton: Yes

Collision:

  • AK - Yes, custom
  • Bullet - No
  • 7.62x39 Case - No
  • Player (Mannequin Arms) - Yes, custom
  • Objects on Demo level - Yes, custom


Vertex Count:

  • AK - 14912
  • Bullet - 12
  • 7.62x39 Case - 203
  • Player (Mannequin Arms) - 11448
  • Objects on Demo level - from 4 to 9749


Number of Meshes:

  • 22 for objects on Demo level
  • 1 for player (Mannequin Arms)
  • 2 for AK
  • 1 for 7.62x39 Case
  • 1 for bullet


Number of Materials and Material Instances: 34

  • 3 for AK
  • 3 for effects
  • 1 for 7.62x39 Case
  • 1 for bullet
  • 5 for player (Mannequin Arms)
  • 21 for objects on Demo level


Number of Textures: 26

  • 9 for AK
  • 3 for 7.62x39 Case
  • 3 for effects
  • 9 for objects on Demo level
  • 2 for player (Mannequin Arms)


Number of Audio Waves: 28

Number of Audio Cues: 6

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