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RPG Utility Toolkit

GateKeeper Studios - Blueprints - Jan 13, 2016
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The kit provides the components for making an RPG game. Includes Class, Exp, Stat, Ability system.

  • Supported Platforms
  • Supported Engine Versions
    4.8 - 4.18
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Video: https://www.youtube.com/watch?v=6SS_Vwa3hCk

The RPGUtility Toolkit is a set of modular components and blueprints that provide the starting bases for a RPG style game. Includes a simple to use drag and drop portal system. A Character Class System which contains all the common stats found in RPG games, and numerous functions to manage the stats. Simply dragging this component onto blueprint will provide them with the stats system, and systems for Hitpoints, Stamina, and Resource pools. You can change the starting stat points, and give the class a name and description. There is a set of regen components you can add and set their values. An experience system allows you to create unique exp curves by providing a random min max multiplier to the base exp rate. There is also an exp difficulty ratio which is useful for adjusting exp amounts should you have different difficulty settings in your game. The experience system tracks stats gained per level. These stats can be applied to the character stats. An ability system allows you to set damage based on any of the provide stats, create buffs/debuffs and set the particle and projectile effects of the abilities. Some examples are provided. The example GUI contains the hit point, stamina, and resource bars, allows for abilities to be stored onto a hotkey bar that has as many banks and slots as you want to provide. The GUI includes the ability to apply or remove stats gained from the experience system.

Technical Details

List of Features:
• Character Class System- Includes 7 of the most common RPG stats, ability to re-label, easy to add additional stats following provided setup. This system includes a full set of functions that can be called to perform a wide range of features.
• HitPoint, Stamina, Resource (mana) Pools with separate Regen Components
• Experience System – allows for custom and random experience rates, also includes ability to apply a difficulty ratio. System also manages adding Stat amount to a pool and allows adding or subtracting points from the character class.
• Ability System – Allows you to easily create abilities based on the ability component. Simply add the component to a character and set the particle effects for Aura and Projectile. Ability system allows for Damage amount calculation, creation of buffs and debuffs, and ability to set usage cost. System is flexible to allow for a wide variety of abilities to be created with simply filling in properties.
• HotkeyBar / Hotkey system – Abilities are placed into banks and slots. You can set up as many banks and slots as you wish. Players can toggle between slots with the number keys, or use the num-pad +/- to toggle between hotkeybars.
• GUI – Basic GUI with HP, Stamina, Resource bars, Experience bar with labels for progress, level indicator, Available stats indicator, Apply Stats window allowing the player to add or remove stats. Note player can’t remove stats below starting stat points. Hotkeybar and HotkeySlot examples.
• Portal System – A simple one way teleport system. Place the portal and place a teleport pad, then using the drop down or eyedropper selection tool select the teleport pad the portal should use. When player walks into portal they will be sent to the teleport pad facing the direction the pad is rotated.