Video:
https://www.youtube.com/watch?v=6SS_Vwa3hCkThe RPGUtility Toolkit is a set of modular components and blueprints that provide the starting bases for a RPG style game. Includes a simple to use drag and drop portal system. A Character Class System which contains all the common stats found in RPG games, and numerous functions to manage the stats. Simply dragging this component onto blueprint will provide them with the stats system, and systems for Hitpoints, Stamina, and Resource pools. You can change the starting stat points, and give the class a name and description. There is a set of regen components you can add and set their values. An experience system allows you to create unique exp curves by providing a random min max multiplier to the base exp rate. There is also an exp difficulty ratio which is useful for adjusting exp amounts should you have different difficulty settings in your game. The experience system tracks stats gained per level. These stats can be applied to the character stats. An ability system allows you to set damage based on any of the provide stats, create buffs/debuffs and set the particle and projectile effects of the abilities. Some examples are provided. The example GUI contains the hit point, stamina, and resource bars, allows for abilities to be stored onto a hotkey bar that has as many banks and slots as you want to provide. The GUI includes the ability to apply or remove stats gained from the experience system.