Root Motion Extractor

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Extract root motion data and transfer it to in-place animation.

  • Supported Platforms
  • Supported Engine Versions
    4.16-4.19

Description


Preview: Here

Batch Extraction Tutorial: Video

Incremental Extraction Tutorial: Video

Bone Extraction Tutorial: Video


This plugin lets you extract root motion data. Using the extracted data, you can fix errors like foot sliding and let's you use all root movement coordinates in non root motion animations.


Transfer root motion data to float curves or animation curves and enjoy.


Just pick source asset with root animation, an in-place target animation, make your capture channel selection and press Extract. It's that easy.


This suits perfectly with Kubold or Riko Animations set.


Don't forget to check the tutorial video!

Technical Details


Features:

  •  Extract Movement Speed
  •  Extract Right Movement
  •  Extract Forward Movement
  • Extract Up Movement
  • Extract Yaw rotation
  • Extract Pitch rotation
  • Extract Roll rotation
  • Precision Slider
  • Write to Animations
  • Write to Float Curve Assets
  • Easy to use interface
  • Batch Extraction
  • *NEW* Bone Capture (BETA)  - Capture is done in component space.


Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows(64/32bit)

Supported Target Build Platforms: Windows(64/32bit)

Documentation: Video

Important/Additional Notes:

https://forums.unrealengine.com/unreal-engine/marketplace/1390974-root-motion-extractor



Support: support@yakistudios.com

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