Roguelike MultiPlayer

nullpo -
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Below everything works 100% Blueprint in Multiplayer

  • Supported Platforms
  • Supported Engine Versions



100% Blueprint ready multiplayer sample game projects which has all the parts and functions ready to let you create your own multiplayer game with it.

• Ready to go multiplayer system
• AI Bots 100% blueprint which work in multiplayer as well
• Multiplayer Inventory
• Menu Settings for Sound and more
• UMG Damage and Health bar
• Random Dungeon generation
• Item Pick Up System
• Item Drop System
• Fight System with Damage
• Trap Functions
• LevelUp Experience System
• Procedural Dungeon Creating System

Technical Details

Number of blueprints:32

List of features:



AICharacter_Controller : Control over AI's attacks

EnemyCharacter : Handles the base of enemy AI

AIInterface : Enemy AI's interface

AnimeInterface : Animation interface of the character

BTS_VisionCheck : Handles enemy AI's vision check

BTT_Attack : Attack start for enemy AI

BTT_SetWalkSpeed : Adjusting the movement speed for enemy AI

BTT_WanderToPoint : Control over random movements for enemy AI

PlayerCharacter : Handles the player character

Punch : Attack collision for the player

SwordTemplate : Sword collision for the player

MagicTemplate : Magic (fire attack) for the player and enemy

TrapBP : Handles the traps in the dungeon

BomBP : Handles bombs within the game

BP_Relevancy : Treasure box for items

DropItemTemplate : Items been dropped

WorldData:Data for automatically generating a map

GameStart:Start the map generation process.

GenerateAsset:Generate assests such as enemies, treasure chests, traps

GridData:Generate walls and floor

AABB:Room data

QuadtreeSetup:Set the size of the room.

Floor:Floor mesh.

Slope:Mesh the staircase towards the next level and handle the change in level

Wall:Mesh for the wall

NextStageTrigger:Trigger to create a slope (stairs to the next level)

RL_GameInstance:Save the data as you proceed to the next level.

RL_GameMode:Start the game and process the player's login

RL_PlayerController:Process player spawning

RL_PlayerState:Save player state

sample :




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