Roguelike MultiPlayer

nullpo -
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Below everything works 100% Blueprint in Multiplayer

  • Supported Platforms
  • Supported Engine Versions
    4.10-4.17

Description


Video: https://youtu.be/nxy8x0kBc-g

100% Blueprint ready multiplayer sample game projects which has all the parts and functions ready to let you create your own multiplayer game with it.

Features:
• Ready to go multiplayer system
• AI Bots 100% blueprint which work in multiplayer as well
• Multiplayer Inventory
• Menu Settings for Sound and more
• UMG Damage and Health bar
• Random Dungeon generation
• Item Pick Up System
• Item Drop System
• Fight System with Damage
• Trap Functions
• LevelUp Experience System
• Procedural Dungeon Creating System

Technical Details


Number of Blueprints:32

List of Features:

2D_SoundManager :2D sound manager system

3D_SoundManager :3D sound manager system

AICharacter_Controller : Control over AI's attacks

EnemyCharacter : Handles the base of enemy AI

AIInterface : Enemy AI's interface

AnimeInterface : Animation interface of the character

BTS_VisionCheck : Handles enemy AI's vision check

BTT_Attack : Attack start for enemy AI

BTT_SetWalkSpeed : Adjusting the movement speed for enemy AI

BTT_WanderToPoint : Control over random movements for enemy AI

PlayerCharacter : Handles the player character

Punch : Attack collision for the player

SwordTemplate : Sword collision for the player

MagicTemplate : Magic (fire attack) for the player and enemy

TrapBP : Handles the traps in the dungeon

BomBP : Handles bombs within the game

BP_Relevancy : Treasure box for items

DropItemTemplate : Items been dropped

WorldData : Data in order to automatically generate maps

GameStart : Starts the map generating process

GenerateAsset :Generates assests such as enemies, treasure boxes, traps etc

GridData : Generates walls and flooring

AABB :Room data

QuadtreeSetup : Sets the size for the room

Floor : Mesh for the flooring

Slope : Mesh for the stairs towards the next level and handles the change in level

Wall : Mesh for the wall

NextStageTrigger : The trigger to generate the Slope (stairs to the next level)

RL_GameInstance : Saves the data when progressing to the next level

RL_GameMode : Starts the game and handles player login

RL_PlayerController :Handles the spawning of the player

RL_PlayerState :Saves the state of the player

Forum : https://forums.unrealengine.com/showthread.php?98996-Roguelike-Multiplayer-Template

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