Retro Modular Sci-fi Environment Kit-bash

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Retro Styled Sci-fi Interior Kit bash with a theme of late 80`s vision of the 22nd Century. Ideal for spaceships, space stations and bases, the modular pieces have a used and worn look and feel.

  • Supported Platforms
  • Supported Engine Versions
    4.16-4.20

Description


Retro Styled Sci-fi Interior Kitbash with a theme of late 80`s vision of the 22nd Century. Ideal for spaceships, space stations and bases, the modular pieces have a used and worn look and feel. With over 150 PBR assets to bring any retro scene to life.


The pack includes a sample map and each piece varies from 12 triangles - 3k Tris, most being well under 1k tris per piece and only a few being over 2k. This pack also includes a variety of wall pieces and other assets to make a huge variety of corridors and rooms for any sci-fi environment which are all well under 1k tris per piece..


This is a high quality low poly PBR environment pack, this pack can also be used for lower poly requirements such as top down etc with many wall pieces which are poly efficient. The main 4k materials can be scaled down to 2k to broaden usage for this asset pack and still look great!.


Technical Details


Features:

  •  Expansive set of High Quality PBR sci-fi Assets
  •  Full Simple collision (Auto and Custom)
  •  Retro Style and feel with worn and used look
  • Over 150 Modular Assets
  • Poly Efficient and UV efficient
  • Decals and Screen Included
  • Material instances for control over glows, metallic etc.
  • Suitable for Spaceships, Space stations and colony base interiors
  • 2 HDRI 4k x 2k maps Included from my Sci-fi HDRI Texture Pack
  • Includes sample level with animated doors

Texture Sizes:

  •  83 x 4k PBR - (Colour, Metallic, Roughness, Normal, AO & glow)
  •  All meshes share
  •  23 Decal and screen textures between 1k x 1k & 512x512
  • 2 x 1k Detail Maps (Normal)

Texture Size: PBR - Textures are supplied in 4k, decals and other textures 512 - 2k

Collision: (Yes Mixture of custom and automatically generated simple collision)

Vertex Count: Lowest - 4 Highest - 4848

LODs: None

Number of Meshes: 154

Number of Materials and Material Instances: 66 (23 Decal materials)

Number of Textures: 105

Supported Development Platforms: (PC, Console, VR)

Supported Target Build Platforms: (PC, Console, VR)

Documentation: N/A

Important/Additional Notes:


Example Map Video

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