Interactive Foliage

hulken -
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Enables you to be interactive with your Foliage.

  • Supported Platforms
  • Supported Engine Versions
    4.16-4.20

Description


Demo Video (1.3): https://www.youtube.com/watch?v=LD8Tz6eT1II


Update 1.3 (2018-03-21)

The Foliage System 1.3 now supports respawning Foliage once harvested (can be toggled on/off)


Spawn any blueprint actor when interacting with Instanced Foliage, enables you to harvest any kind of resource you want, be it Trees, Rocks, Plants, whatever you want.


Useful when combined with a crafting/inventory system that enables you to harvest resources. The Foliage System now also supports re-spawning Foliage Instances in the same location it was harvested in.


Multiplayer is fully supported, removed foliage is saved and applied to clients that join an in progress game.


Forum: https://forums.unrealengine.com/unreal-engine/marketplace/123210-foliage-interaction-harvesting

Technical Details


Features:

  • Replaces a Foliage Instance with a Blueprint that you can interact with
  • Performance friendly, only interacts with selected foliage instance
  • Works with Foliage Placement tool & Procedural foliage volumes
  • Supports respawning foliage instances

Number of Blueprints: 7

Input: Keyboard/Mouse

Network Replicated: Yes

Supported Development Platforms: Windows/PC

Supported Target Build Platforms: Windows/PC

Documentation: http://eeldev.com/index.php/foliage-system-for-unreal-engine-4/


* Does NOT support tiled landscapes

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