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Dynamically instantiate sublevels in multiplayer games. Great for procedurally generated worlds!
If you've got a procedurally generated multiplayer game, this is the plugin for you. It allows you to spawn sublevel instances at runtime and have them replicated across the network to all clients. By default Unreal Engine 4 does not support this behaviour (dynamic sublevel instances are not replicated).
This works by introducing a new component you can use in actors: the Sublevel component. Attach this component to a replicated actor, set the level path and enable Level Active, and it will handle replicating a dynamic level instance to all clients. You can use as many sublevel components as you like, which makes this a great plugin if your game implements procedural generation by stitching sublevels together.
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: Yes
Supported Development Platforms: Any supported Unreal Engine 4 platform
Supported Target Build Platforms: Any supported Unreal Engine 4 platform
Example Project: https://github.com/RedpointGames/RSIDemo