Replicated Sublevel Instances

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Dynamically instantiate sublevels in multiplayer games. Great for procedurally generated worlds!

  • Supported Platforms
  • Supported Engine Versions
    4.20

Description


If you've got a procedurally generated multiplayer game, this is the plugin for you. It allows you to spawn sublevel instances at runtime and have them replicated across the network to all clients. By default Unreal Engine 4 does not support this behaviour (dynamic sublevel instances are not replicated).

This works by introducing a new component you can use in actors: the Sublevel component. Attach this component to a replicated actor, set the level path and enable Level Active, and it will handle replicating a dynamic level instance to all clients. You can use as many sublevel components as you like, which makes this a great plugin if your game implements procedural generation by stitching sublevels together.

Technical Details


Features:

  • A new Sublevel component which can be used to replicate dynamic sublevels in multiplayer games.

Code Modules:

  • SublevelComponent (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: Yes

Supported Development Platforms: Any supported Unreal Engine 4 platform

Supported Target Build Platforms: Any supported Unreal Engine 4 platform

Documentation: https://support.redpoint.games/portal/kb

Example Project: https://github.com/RedpointGames/RSIDemo


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