Redwood Forest Collection

Average Rating:  
X Rating Failed

All assets you need to build a photorealistic giant sequoia forest. High resolution models and textures of mountain redwood trees, rocks, debris, plants and more. All materials a highly tweakable, including dynamic water material and custom wind system.

  • Supported Platforms
  • Supported Engine Versions
    4.16-4.19

Description


All assets you need to build a photorealistic giant sequoia forest.

High resolution models and textures of mountain redwood trees, rocks, debris, plants and more. All assets with full sets of LODs, tweaked for maximum performance at highest photo realistic quality. The trees come as hero and painter versions, both have large distance LODs to create massive forests. There is a large variation of fully setup foliage actors, ready to paint an entire forest with plants, twig and rock assets. A fully paintable ground material with 4 different surface types. Also included, a dynamic water material to create rivers and streams as well as fully scriptable wind system and procedural snow/winter shader system. All materials a highly tweakable and can be customized easily with new textures to fit project specific needs.


Trailer Video : UE4 Redwood Forest Pack Trailer

Technical Details


FEATURES:

  • High resolution models and textures
  • Photorealistic quality
  • Setup to paint entire forests
  • Procedural snow/winter shader system
  • Hero assets with displacement + foliage painter versions
  • Paintable ground material with procedural water puddles and slope rocks
  • Procedural ground cover detail meshes
  • Dynamic river and stream material with particles
  • Procedural moss material function
  • Full displacement support (Optional)
  • Fully scriptable wind system
  • All highly tweakable and easy customization
  • Full set of LODs for most assets + billboards
  • All assets setup for static lighting (Optional)
  • Fully dressed 1qkm example forest map (Not optimized for gameplay)


TECHNICAL DETAILS:

  • Physically-Based Rendering: Yes
  • Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures
  • Collision: Yes (automatically generated)
  • Vertex Count: ~16000/4000/150 (trees) ~2000-150 (medium assets), ~1500-100 (plants)
  • LODs: 1-3 Levels of LOD
  • Number of Meshes: 124
  • Number of Materials and Material Instances: 183
  • Number of Textures: 136
  • Engine Compatibility: 4.16.x to 4.19.x
  • Recommended Engine Version: 4.16.x
  • Intended Platform: Highend PC
  • Platforms Tested: PC + Oculus / Vive
  • Documentation Included: Online Documentation


For direct support join our: Discord Channel

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention