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This is a semi realistic model and animations of a Red-crowned crane(Grus japonensis).
When a Red-crowned crane walks, a black feathers is seen near the tail.
These black feathers are not tail feathers.
These are secondary feathers.
When closing the wing, these go out of the gap of secondary-coverts and scapulars.
Such features were reproduced by animations.
In order to express the bend of flight feathers, two bones were used per flight feather.
Hence the number of bones became many(bones count:205).
Please be careful, When your environment is limited about the number of bones.
In-place animations are contained Animations/InPlaece folder.
Skeletal Mesh(Characters/RedCrownedCraneMiddlePoly) have two LODs.
The LOD1 of this mesh is same as Characters/RedCrownedCraneLowPoly.
A Blueprint for a simple random behavior(Blueprints/BP_CraneCharacter) is
included as an example of use.
This is using the root motion.
This Blueprint is used in Maps/Demonstration.
This is not an AI.
This is merely a random behavior as following.
1. Fly to the center.
2. Glide and landing.
3. Random behavior on the ground.
Scaled to Epic skeleton:No
Rigged to Epic skeleton:No
Number of characters:1
Vertex counts of characters:
Number of Animations:73
Animation types (Root Motion/In-place):Both(73Animations+23In-place variation of walk and run)
Intended Platform:Windows, OS X
Platforms Tested:Windows, OS X
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