Realistic Landscapes Bundle 5

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Fifth bundle of four huge landscapes. 64 Square Kilometers each.

  • Supported Platforms
  • Supported Engine Versions


These landscapes are part of "AFFORDABLE LANDSCAPES - PREMIUM" bundle.

Other products.

Realistic Landscapes Bundle 5 is a bundle of four huge landscapes. 64 Square Kilometers each. Intended to provide you a base to build your project on. Each landscape provides 64 Square Kilometers playable area. All landscapes come with paintable layers.


Gif 01


No video available at this time.


• Material customization using the landscape material instance.

• Controllable distance based landscape and mesh tessellation.

• Library of custom plug and play functions.

• 64 Square Kilometers of playable area.

• Fully heightmap based layer blending.

• Dynamic Layered Cloud shadows.

• Paintable landscape layers.

• Background meshes.


• 1x Redic Landscape

• 1x Badlands Landscape

• 1x Exotic Landscape

• 1x Canyon Hills Landscape

• 4x Background Meshes

• 1x Mist plane

• 8x Custom functions

- Cloud Panner

- Displacement Fade

- Distance Fade

- Distance Tessellation

- Global Normal Variation

- Mask Modifier

- Mask Modifier

- Mixer

Technical Details

PBR: Yes

Texture size: Up to 4K - Color Templates and Splat Maps might be up to 8K.

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: No.

[4] Landscapes

[5] Meshes

[17] Materials

[18] Material Instances

[44] Material Functions

[64] Textures

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Additional notes

A) Landscape LOD distances might have been adjusted for better shapes.

B) Screenshots might have been taken with following console variables enabled: r.VolumetricFog.GridPixelSize 4.

C) Screenshots might have been taken with Tessellation Multiplier set to 64.

D) Screenshots might have been taken with different lighting settings i.e rotated directional light.

E) Screenshots might have been taken with LPVs enabled.

F) Screenshots might not represent latest changes in case an update is released.

G) Background meshes contain no LODs.

H) A camera might have been setup in level blueprint to play a video/fly-through as you hit Play.

I) There might have been a minimum use of Epic's Example Contents in this package i.e a texture or a mask.

J) There might have been a use of CC0 Contents in this package i.e and/or



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