Real-World Accurate Metals Materials Pack

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40 Metal Materials created using real-world measured values for an extremely accurate look. Perfect/Shiny, Dull, Scratched, and Rusty Metals.

  • Supported Target Platforms
  • Supported Engine Versions


Use of these materials requires the Substance plugin, available for free at

4 Variations: Perfect/Shiny, Dull, Dirty/Scratched, Rusty

10 Metals: Iron, Silver, Aluminum, Gold, Copper, Chromium, Nickel, Titanium, Cobalt, Platinum

Rusty and Dirty/Scratched Materials also feature procedural generation to provide a degree of randomness to the look in other instances. Game-ready at 2048 resolution, scalable to any resolution via the Substance INST settings (I will provide support if needed). Created using values measured in real-world metals, for a consistent and accurate look in any project. Good for any use, including ArchViz or asset painting. Includes Substance Archive files as well as ready-to-use Unreal materials. Please let me know if you have concerns or suggestions, so I can improve this pack to meet your needs.

Technical Details


  •  Game-ready at 2048 resolution
  • Values measured from real-life metals
  •  Procedural Generation
  •  Tileable and seamless

Texture Resolutions:

  •  Designed at 2048x2048, Instances scale to any resolution

Number of Materials: 40

Do Materials derive from a Master Material with instances as variation: Yes, 4 Master Materials

Number of Textures: 140

  • 40 Base Color maps
  • 40 Metallic maps
  • 40 Roughness maps
  • 20 Normal maps

Other Files Included:

  • Showcase Level
  • Sphere Mesh
  • 40 Substance INST files
  • 1 SBSAR file

Supported Development Platforms: Windows, Mac, PS4, Xbox One

Supported Target Build Platforms: 4.18-4.20

Important Notes

Use of these materials requires the Substance plugin, available for free at



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